Hi Zwifters!
We have some new features in Zwift version 1.42! This is a phased rollout over the next two days. We appreciate your patience during this staggered rollout to all OS platforms.
Practice your best Captain Kirk voice - Teleport is here! Use the action bar to teleport to a RoboPacer or friends within the world you are riding or running in. Teleport to friends only works with someone you follow and they follow you back.
Redesigned action bar now supports new pop-up menus for camera positions, game emotes and new Teleport feature.
The Coffee Stop icon has a new look.
The newly-named ââRepack Rush route is back open again! Pair a steering device to see whatâs new - including seeing your HoloReplay.
The Power Curve window has changed from 60 days to 90 days to be consistent with Personal Records. Some Zwifters may see a change in their Pace Group (A-D category), affecting which category they can join for Category Enforced races. The web profile will still say â60 dayâ for a few days following the release, but the calculation will be on a 90 day window.
Changed the zMAP limits for both mixed and womenâs specific categories. Some Zwifters will see a change in their Pace Group (A-D category), mostly affecting which category they can join for category enforced races. All category limits are found in our support FAQ.
Zwifters can now see which workouts have been completed and when in the workout browser.
Bug Fixes:
Fixed an issue in the Ride Report where output wattage was not visible in the Critical Power graph.
Fixed an issue where the nameplates of other Zwifters were visible when the Heads-Up Display (HUD) was disabled.
Fixed an issue in the Garage where scrolling (via scrollbar) was reversed.
Fixed a crash that could occur when free riding and joining a private event.
Fixed an issue where running events on the event-only Splash and Dash route would not complete as expected.
Fixed an animation issue with the Handcycle that could occur after completing a challenge.
Fixed an issue that made it difficult to see the position of the text cursor when editing a custom workout title.
Fixed an issue where Workout bias adjustment could be decreased to negative values.
Fixed an issue where incorrect badge titles were shown in the Badges screen.
Android: Fixed a crash that could occur after closing the Pairing screen.
UPDATED: Fixed an issue joining Pace Partners.
UPDATE June 12
Zwift v 1.42 has begun rollout for iOS and tvOS today.
macOS and Windows rollout continues as well.
Android will begin next.
SECOND UPDATE June 12
Phased rollout to Android has begun.
UPDATE June 13
Phased rollout continues across all OS platform today.
UPDATE June 14
Zwift v 1.42 has rolled out to all devices on all OS platforms
UPDATE June 16
Windows & macOS only: Fixed Z button UI message on Zwift Play controllers.
Given the rework on the action bar, I have to ask the question : do you track usage of the actions and more specifically the emotes?
Unless Iâm missing something, but the emotes are only producing sounds (should I say noises?) except for the elbow flick and hand wave?
So for people (like me), using Zwift without sound on, they are basically useless.
That doesnât mean you should get rid of them. Iâm not the kind of people saying that because itâs not relevant to me it shouldnât exists.
But.
Have you got some metrics on their use? And compared to the visual noise they bring in the action bar, do they deserve their spot in Zwift?
And could you see a improvement of them where they have some visual translation on the platform, to have a greater impact around their sender?
Both the elbow flick and the hand wave, who have a meaning IRL and a visual translation in-game are used, from my experience, very sparsely to say the least.
So I have a hard time seeing the other, only audio, ones, being used more often.
And now that youâve added the coffee stop and teleport actions, maybe the easiest way to clear the UI is to just get rid of things that are not relevant?
But again, maybe you have metrics showing that more than 1% of the users are pushing those emotes buttons at least once per 10km?
I use wave regularly, elbow should also stay. Audio ones are not just pointless but confusing as well. How many people think the âride on!â button actually gives a ride on to someone instead of just playing an annoying audio clip?
Action bar on the companion app should be redesigned to have zero side to side scrolling. I checked and I have 1.42, havenât ridden with it yet. But not expecting that UI/UX improvement to have been implemented.
Nothing about riders that didnât late join taking random turns during a group ride? This morning the Yellow Beacon took a random turn away from the groupâŚtwice. YB was initially not a late join. She had to rejoin but was again misrouted and couldnât rejoin. It then took at least 5 min before the backup YB got the beacon.
1.42 issues:
User names behind you flicker in and out too fast, also distances refresh too fast and it flickers. Also thereâs a one pixel wide black line in the middle of pace partnerâs name badge at the bottom of the screen
Other riderâs power up icon flickering (draft van)
Mini map way zoomed in with giant icons and dots and such (might just be a specific part of the route? Riding with coco on Makuri)
It zoomed in and out some during the ride. I never clicked on it and Iâve never seen it that zoomed in. Something changed in 1.42 to cause it to happen.