Zwift Game version 1.40.0 has begun rolling out today. This phased release will take place over a couple of days. Similar to last game release, we are continuing to test out a phased rollout approach in order to offer the best member experience.
Updated ride RoboPacers with a new look.
Updated the HoloReplay icon to no longer use the same icon as RoboPacers.
Adjusted estimated duration for La Reine to bring it in line with other routes.
Joining a RoboPacer or another Zwifter is more reliable.
Fixed an issue causing misrouting when riding the Big Foot Hills, Downtown Titans, Zwift Gran Fondo 2022 or Eastern Eight routes.
Fixed a crash during launch when running on Windows N Edition.
Fixed a crash on Android when signing in for the second time after saving or discarding a ride.
Fixed a crash that could occur when scrolling through race results.
Fixed an issue preventing calibration of the Sterzo steering device.
Fixed an issue with the Zwift Hub not properly setting “free ride” blocks from ERG mode to SIM mode in workouts.
Fixed an issue that was causing the Zwifters Nearby list to scroll unexpectedly while viewing other Zwifters and made the Ride On button inaccessible.
Fixed an issue where Kickr Bike steering could not be disabled.
Fixed an issue with Tacx trainers not properly applying correct road feel for tarmac and cobbles.
Fixed an issue where additional cobblestone sections were appearing in France.
Fixed issue where running kit changed colors mid-session.
Fixed an issue where some effects like dust and rain were glowing.
Fixed an issue where menu buttons would be unresponsive if the Action Bar was visible.
Fixed the interaction for ignoring screenshots when ending an activity.
Fixed an issue where some Notable Moment screenshots were blurry.
Any questions about this release? Ask here!
UPDATE: May 18
Rollout continues today with more Windows, Mac, iOS, tvOS, and Android devices able to update to 1.40.
UPDATE May 19
Rollout to all devices across all OS platforms has commenced.
For iOS and Android - allow time for the release to propagate to Apple and Google servers worldwide.
I’d like to take a moment to introduce myself. My name is Mike and I’m the Chief Technical Officer at Zwift. Our last game release, version 1.39, was not at the quality level that it needed to be, and we know that there were many issues that prevented you from enjoying riding and running in Zwift. We take your feedback very seriously, and are grateful to the many members of the Zwift community who reported issues and provided helpful information about your experience, environments, and devices.
The new game version 1.40 is focused on resolving many of these issues as our top priority, and we have many additional fixes and improvements actively in development which will be released as part of our next game release real soon.
Version 1.39 is an important release for us as it contained a major merge to our game codebase. We tested it a lot and rode it internally for weeks but still missed some things we should have caught. Going forward, we won’t have this type of merge behavior and while we will still introduce issues from time to time, they shouldn’t be as broad as the ones we introduced in 1.39. As you’ve likely noticed, we’ve been investing in our game launcher so that we can release phased rollouts of new versions (which lets us minimize blast radius in the event of an unexpected critical issue), and we’re investing in our automated testing and crash detection systems. We have a renewed focus on driving down existing bugs and quality-of-life issues in the game, and we’re in the final stages of testing Zwift for native Apple Silicon which we’ve observed to have huge performance improvements across the board.
Thank you for your patience and please keep your feedback coming. We’re working hard to keep you riding and continue to improve the experience alongside launching new features.
Good to see that Zwift is focusing on fixing those bugs, and looking forward to native Apple Silicon support! Here is my post with details on the game release, my thoughts, and more! Feel free to check it out: Zwift Update Released 1.40 - ZRace Central
Should be fixed along with other Watopia misroutings. Let us know that the Volcano Circuit is working as expected?
UPDATE: We’ve reviewed the misrouting corrections completed in Watopia and it seems Volcano Circuit remains an issue. Unlike the other (now fixed) routes that caused loss of progress, the Volcano Circuit issue is an incorrect visual glitch doesn’t impact your progress.