Hi Zwifters! Phased rollout of Zwift version 1.47 begins today on Windows / macOS / Android. iOS and tvOS phased rollout begins tomorrow.
Fixed an issue with the teleport feature where the rider does not automatically teleport at the end of the countdown timer.
Fixed an issue on the Repack Rush results screen where leaderboard names would overlap other information on the screen.
Running: Changed the ‘Best Time’ format from MM:SS to H:MM:SS.
Fixed an issue which could cause riders to take a wrong turn at an intersection during events and Pacer Group rides.
Improved the appearance of the moon.
Climb Portal: Tweaked power-up frequencies.
Elite Rizer: Improved steering responsiveness in Repack Rush.
Elite Rizer: Fixed an issue that prevented intersection route selection via steering.
Windows / macOS / Android
Fixed an issue where the elevation icon was offset from the HUD on Time Trial events.
Fixed a crash that could occur when using Zwift Companion to end an activity while the Race Results screen was visible.
Android
Improved navigation to the intro slideshow when running Zwift for the first time
macOS
Fixed black squares in France near Marina Sprint where a stone bridge meets the road surface.
Launcher Update:
Introducing the “Defer Update” feature. This feature allows Zwifters to postpone updating their game until they finish their most recent session. No more scrambles to the start line due to an update! Download the latest launcher app here
Apple silicon Support: UPDATED: * By September 4th September 12 / 13 depending on your local time zone, all Mac computers with Apple silicon (i.e. M1 / M2) processors will be able to run Zwift natively, with improved game performance. See this thread for details.
UPDATE August 31
Phased rollout to iOS and tvOS has begun.
Phased rollout to Windows / macOS / Android continues.
UPDATE September 1
Zwift v 1.47.0 has been fully released to all OS platforms.
UPDATE September 5 Zwift game 1.47.2 for iOS and tvOS only.
UPDATE SEPTEMBER 12
Native Apple silicon support has been deployed to 100% of macOS devices with M1+ processors. See this thread for more details
Can you expand on this (i.e. percentages)? Does this include fixing which power ups get selected when turning in to climb portal from a free ride instead of doing the climb portal route?
Macs running on M1 and M2 chips benefit from code written natively for Apple silicon processors. Rosetta does not need to translate legacy code written for Intel processors, and that’s what’s driving the efficiency improvements.
iPhones and iPads have always been built on ARM chips, so Zwift apps for iOS have always been written for ARM architecture. We are looking at other ways to squeeze higher res settings on iOS devices with M1+ chips, but no specifics or timeline to share at this time.
Apple silicon Support: UPDATED : * By September 4th September 12 / 13 depending on your local time zone, all Mac computers with Apple silicon (i.e. M1 / M2) processors will be able to run Zwift natively, with improved game performance.
– Is there a way to force this update if you’re on an M series Mac?
Just installed the update on my Mac Mini M2. Running Zwift at 4K my FPS went up 10-15 FPS during a short test Hopefully the Ultra Profile will be available in the future.
It’s great to see Zwift finally running native on macOS. Hopefully a straightforward port from there to iPadOS - the old mobile port we have has been limited to Basic and 30fps for a very long time!