What are the 10 Changes you would like to see in Zwift?

Or if someone gets zapped by the fence in an event it could zoom into that person getting zapped with some fancy animation.

Probably would incentivize zapping a bit too much though :slight_smile:

Ah, I thought they were based on intensity. I don’t do workouts much.

This is missing the point though. It’s still the case that the A rider gets a lot more than the D rider. I’m just suggesting it should be more equitable across abilities.

Edit: unless you’re suggesting that the A pacers don’t go much faster than the D pacer because they have larger groups and more of a draft effect? I admittedly haven’t checked the average paces of the different pace partners.

Estimated release targets are very difficult to guarantee that they will be met because they can be impacted by many unforeseen issues.

That’s the concept of an estimate though, isn’t it? A bit of planning, a bit of risk management, a bit of communication. It certainly is an art, but surely not magic. And I think we’re dealing with professionals. :wink:

I’m not expecting fixed dates. Just something like: “We’ve seen that, it’s gonna be there soon.” or “Yeah, we know but right now that isn’t a priority.” or “We know what it is, it’s just waiting for free resources.” or “We bought that with the engine, probably never gonna be able to reliably fix.”

Estimates are very difficult to guarantee.

But people take estimates as the final word then get angry when the estimates don’t work out.

So better just say something is being worked on and release when it’s ready without pressure to meet a particular time. Better to take time and get it right.

I would love to see the option to included climb portal in races.

OK, I’ll throw in my list of changes as well, although most are repeats of stuff others have said at this point…:

  1. Gradient display. As everyone else, I cannot believe why this is still left totally useless… One way to fix it could be to have the profile of the entire route (and I mean the route, I am actually riding at the moment, Zwift!!!) where the profile is now and then pop-up a new display everytime I am on a climb, that works like the Climb-Pro view of a Garmin.
  2. Customizable HUD - give us the option to hide things, we don’t want, as well as the option to show things, that aren’t there at the moment (like average power etc.)
  3. Garage organisation and clean-up: Hide stuff, favourite others, make preferred setups for climbing, racing, etc.
  4. Better plans and workouts: The training plans at the moment seems very much targeted at beginners. And a lot of the workouts used are really unspecific and just all over the place.
  5. Make the resistance of the trainer follow everything that has an effect on your speed to make it feel more realistic. Drafting? lower the resistance. On dirt? Increase the resistance…
  6. An option to get rid of the dust clouds when riding dirt roads. In groups, the main reason I hate dirt roads is that everything just turns into a big dust cloud. I hate it.
  7. An option to always ride in sunny daylight. I am on Zwift to avoid the darkness and rain outside. Don’t replicate that please.
  8. Robopacers with a more steady pace. The current bots increase their power on hills. If you are heavier than the bots, you already have to do that, so it becomes a double increase. For me, the allure of the bots is to keep me to a steady effort, that only works on extremely flat courses if you are significantly heavier than them…
  9. A third option for showing chats in game: I would like to be able to show it when I am in events but not otherwise…
  10. Route-based workouts: I read about this in an old “this season on Zwift” post, but it seems to have been cancelled. I really think it sounds like a great function!
  11. More realistic graphics in the Climb Portal. I’m fine with something automatically created and bland, just give me something a bit more realistic. I don’t mind the looks of the current version, it’s just that I have no sense of distance or anything with it, I already have a harder time judging gradients and distances on Zwift graphics vs. real video, but this just makes it a lot worse…
  12. Landscape mode in companion app
  13. More roads (preferrably in existing worlds. I really enjoy France, I’d like more of that, please :slight_smile: )

That was more than 10, sorry…

Isn’t this the correct way of doing it, A riders deserve more because they train harder and more, one does not become an A rider by sitting on the couch. In fact A riders loose XP when doing workouts because they do higher watts but get the same XP as someone doing gray zone (50w) for the same amount of time.

That was what i was thinking too - some trains hard, gets faster and then gets penalised for being fitter by getting fewer XP for the same effort.

I think there is a case for making hilly riding get more XP though, it makes no sense that someone riding for an hour on the flat gets more XP than someone riding up Venn Top for example.

No. There are a huge percentage of people who will never become A riders, or even B riders, for all sorts of reasons.

Zwift pitches itself as a social platform, yet its levelling system favours stronger riders.

IMO it’s elitist and isn’t a system that supports the idea of an equitable social platform.

They’re not getting fewer. The other riders are being raised up to a more equitable level. :stuck_out_tongue:

It’s the same argument as the recent XP/level situation, it’s a matter of perspective.

But you don’t have to be a A or B to level up. You just have to put in the time. Most people ride with coco at about 38km/h if you are a A rider you may ride with a Pacer at 43km/h that is 5km/h different so 760xp vs 860xp but the amount of energy needed to ride at 43km/h is a lot more than riding at 38xp, so the one that spend more energy should be rewarded more.

If two boys get $20 per property that they mow but one run behind the mover and the other stroll, the running boy mows 50% more properties, if the walker make $100 how much will the other make?
Do they make the same should they make the same?

Simple math!

No one said you did. You’re missing (or ignoring) the point. But I’m not going to argue the toss over it. :ride_on:

No you are pointing out that faster riders that put in the time and effort don’t deserve to get more XP than slower riders that ride once a week.

Effectively, I think the debate is whether XP should be awarded based on effort versus performance.

Effort would be measured by something like Strava’s “Relative Effort” which is from analysis of your heart rate data relative to your maximum heart rate.

Performance otoh would simply be how many watts, or calories, or kJ for the activity.

I do agree that for reasons mentioned, distance travelled in rides, or time spent in workouts is probably less than ideal.

More watts = more speed = more calories = more kj. They are all forms of energy and all relative to each other. One system my favor heaver riders a bit more and the other the skinny riders or the flat vs climbing routes.

As the long thread on the new XP system showed, some folk will just game whatever is implemented to maximise their XP gain, be that flat courses, RPs, using workouts etc. It’s just easier not to care how quickly or slowly someone else is earning and focus on your own efforts. Their goals probably aren’t your goals, unless the only thing you care about is some number in a video game, in which case you could find one that requires less physical exertion :joy:

Right, except for speed because of course differences. As mentioned, a Road to Sky 1 hour achievement could be more XP than 1 hour riding with Bernie.

However, the rider who’s been up to that point sitting on a couch for the last 5 years before doing the Bernie ride, might end up as completely wiped out and exhausted as the fit rider who just did Road to Sky. So the question remains would it make sense to reward effort, or performance?

These proposals all seem like zero-sum changes with slightly different sets of winners and losers. Just like the current system picks favorites. Zero-sum changes will feel fairer to some and less fair to others depending on who benefits.

Disagree.

In cycling you go further by pedalling harder. That’s not elitism, it’s physics. XP isn’t a ‘reward’ for effort. It’s a reward for distance. That’s also why you don’t get more for riding up hills. A fair feature request is to reward time, or effort, in some way. But to take a distance reward distance and says that’s not fair to slow people is ridiculous.

Anyway the point of this thread was to list your top 10, not to rip apart other people’s suggestions, so suggest away.