One more -
Show the numbers on descent in the Climb Portal mini-map ( change from stars back to numbers ), so we can have an idea on how much more descent is left. With the varying length of the Climb Portal and it broken up evenly into 10 segments, it is hard to know where you are on the descent.
Yeah, but I was thinking of someone who sets a 60 minute 400W workout session and then uses SimulANT+ or similar to “ride” it. Can’t penalise someone for holding a steady 400W if that’s what the workout/trainer is set to demand, I think.

Yeah, but I was thinking of someone who sets a 60 minute 400W workout session and then uses SimulANT+ or similar to “ride” it.
Ah, I see what you mean, excellent point.

Include all-time leader boards and rider stats
As with Strava, I think All-Time leaderboards are motivating for only a very small percentage of the population–namely, the ones who have a shot at the all-time leaderboards. Zwift’s resetting boards are a lot better for what Zwift is trying to accomplish. Having this data listed somewhere would be fine, but I wouldn’t in any way want to see these on my screen when I’m riding.
Sorry, I wanted to say all time PB’s. As the leader boards they used to be 30 or 90 days only. Maybe that has changed already with ghosts and stuff. Wouldn’t be on any leader board anyway so about this I don’t really care.
Oh gotcha–yeah, I think it would be cool at least to be able to select whether you wanted 30 or 90 or All Time leaderboards. (At some point, you stop getting faster and start just maintaining, so being able to select 90 day at that point may be nice too
Ability to customise things through a website… so schedule workouts, races, group rides, routes etc on a calendar so you don’t have to select in game (could also schedule bike, kit etc)
Web based workout creator…I mean come on, having to create a workout and then load it to a pc so it is available on other devices is ridiculously frustrating.
Web based custom route creator.
Ability to complete multiple routes in one session. We can teleport between pacer groups so why not routes?
Serious training plans. If I was Zwift I’d partner with someone here. Zwift plans are really poorly implemented.
Better analytics of rides.

Include all-time leader boards and rider stats
I like the idea of all time leaderboards, but as with Strava they can be messed up by folks with incorrectly set trainers/power meters (by accident) or those who are deliberately cheating.

Acknowledge bug reports, give (estimated) release targets, apologize when these are missed and celebrate when they arrive in time. This has gotten a LOT better in terms of quality over this summer (I feel), but it still feels like there would be work in this regard for a few job openings.
Estimated release targets are very difficult to guarantee that they will be met because they can be impacted by many unforeseen issues.
I’d like to see a more equitable XP system in Zwift. This isn’t just about giving XP for climbing, but more about rewarding effort.
Workouts, route badges or streaks notwithstanding, XP in Zwift is about how far you can ride; this boils down to how strong you are, how much time you have etc.
But I don’t think actual effort is taken into account. Given an A rider and a D rider, riding at their threshold HR for an hour on the same route, obviously the A rider gets more XP. But did they put more effort into it? I think this also draws out the gap between less fit riders busting their guts, and those who can cover further distances at much lower efforts. I feel it doesn’t fairly reward riders.
OK, yes, Drops. But also, no.
I’m not saying it should be purely time-based either. The person riding at 50% of FTP for an hour shouldn’t be rewarded to the extent of someone riding at 90% of FTP for an hour (IMO).
So I’d like to see something that rewards XP based on the effort put into a session, as well as the speed it was ridden at. I realise workouts kinda do that, but not everyone rides workouts or wants to do them all the time. It’s harder to take part in group rides that way too.
Maybe based on the same power curve system that us used to categorise people for events. e.g. +1XP per 100% CP per minute or something. (No, I haven’t done the maths to work out if that’s reasonable).

Maybe based on the same power curve system that us used to categorise people for events. e.g. +1XP per 100% CP per minute or something. (No, I haven’t done the maths to work out if that’s reasonable).
I think the issue is then there’s another reason to try to maintain a low CP and never do max efforts which we know people are willing to attempt to manipulate.
If you do a max effort and Zwift rewards you with less XP for everything you do that feels like the wrong incentive.
On the other hand, if someone does nothing but zone 2 on Zwift and all their intensity outdoors and the CP curve is completely wrong in Zwift, that person would get the more XP. I guess it would incentivize base building
Not take a dozen clicks to get out of the game when I’m done riding.
Deal with cheaters
Zwift Racing Score just being zr.app verbatim
Medals or something for repeating routes, or doing them in a certain time, something to encourage going through them again
Make the event feed webpage not completely useless
Option to clean up garage
Make my ten million drops not pointless
Make draft effect felt via reduction of trainer resistance instead of just making you go faster. Conversely, make slower surfaces harder to pedal along instead of just making you slower.
Yeah, I’m not sure it’s the best way of doing what I’m after. Just something to narrow the gap between D riders who work just as hard, relatively speaking, as A riders, IMO. It just seems like one of those poverty gap type situations, where the rich grow richer at a faster rate than anyone else. =)
Boiled down, are you perhaps suggesting that XP just be awarded based on the calculated calories spent?
Could be, could be.
That would favour larger, stronger riders too. You burn way more calories at FTP if your FTP is 300 than 100.
True, I just realized that Zwift doesn’t use heart rate in it’s calculation of calories. Maybe ideally you’d want something comparable to Strava’s “Relative Effort” score determining XP.

I realise workouts kinda do that,
they don’t really - workouts are purely time based and certain segments get different rewards. overs and unders get more XP per minute than steady blocks and ramp up and ramp downs get a lot fewer.
you could do over and unders of 100 watts and then 75 watts regardless of your FTP and get more XP than someone doing a steady 300 watts for the same duration.

as well as the speed it was ridden at
they already do this, the faster you go the more distance you cover and the more XP you’ll get
XP are flawed, always have been and probably always will be. If you want to get as many as you can best idea is to pick a robopacer group on a flat course and do that for however long you have.
some kind of extra XP for meters climbed would be a good addition but if they haven’t introduced it by now after all these years can’t really see it changing now.

If you want to get as many as you can best idea is to pick a robopacer group on a flat course and do that for however long you have.
Actually right now the fastest for me seems to be doing short climb portal runs scaled to 50%. You fly up at 50%, get the same amount of arches for XP as 100% riders, and almost always get at least one 250XP bonus in a 15-17min climb Only works with short climb portals though.
I’ve thought about what would be better for giving XP and can see why it’s tough, the most equitable is probably just “time pedalling” which would not be super motivational. I’d prefer something like calories burned, but I know light riders who can’t push as much power would absolutely hate that.

I’ve thought about what would be better for giving XP and can see why it’s tough, the most equitable is probably just “time pedalling” which would not be super motivational. I’d prefer something like calories burned, but I know light riders who can’t push as much power would absolutely hate that.
I think if we assume 30XP per 3 minutes - which is what you get for steady states in workouts, then get a bot to ride around with no other riders, set the wattage to hit that 30XP per 3 minutes (a little under 20 MPH) get the bot to go up and down different gradients and work out how much more should be awarded for those gradients.
for a simple example, a gradient that halves your speed means you get 64 XP per mile not 32 and so on, also a descent that speeds you up means you get fewer XP.
should be pretty easy to work out - but it has been this way from day one so to change it now would probably lead to as much yelling as changing the levels did! Better the devil you know, maybe!

Level up effects - OK, this one might not be as impressive as it used to be, but in most MMORPGs I’ve played, everyone in the vicinity sees some sort of toast when someone levels up.
If they ever implement a cheat removal feature then an animation showing their removal would be fun (I’m sure there must be many interesting elimination animations from Doom thru to GTA).