100% agree. This is probably what Zwift is working towards. My point did not come across the way I wanted to, in my head it made total sense.
Urukazi did use the line of the bridge coming out from the harbour in Neokyo (where there’s a bit of a U-bend).
I hope so, but what I really hope for is a longer climb that has multiple routes up that either go to the top or some that join partway up the climb.
One of the less interesting things about AdZ and Ven-Top is they’re both “up and down” climbs. If I go up either and decide to bail, all I can do is U-turn and roll back down the way I came. No option to go down a different way (which might not be a complete freewheel).
One of the good things about the original KOM and the Epic KOM is both have two sides. Radio Tower notwithstanding I can approach either peak more than one way. On the longer mountains, it’d be nice to have three or even four roads that go up it (not all have to go to the summit).
The exception for me is that this particular bit of road heads right for the right side of Mt. Fuji. If one were to ascend Fuji from the side closest to the countryside of Makuri, that closed road would lead right to the foot of the climb.
That, and as Colin pointed out above, there is a precedent now.
Titan’s Grove was blocked off for a good while, and then came into being.
Hoping a tunnel bypass going to ADZ will become a thing eventually.
That will avoid the need to ride on gravel.
Anybody got a picture of this prior to it opening?
Buggered if I can remember it looking like this…
Other end
Courtesy of someone’s YT vid (thanks!).
Interesting how the road is clearly there in the minimap
When Fuego Flats was released there was a very strong indication there would be an expansion. The Titan’s Grove route was already marked on the map although we didn’t know the details (or name).
I think the same way.
AdZ could offer much more to the Watopia world if there was more options beside the “up and down” version that we have today.
Many more options for fondo routes and long rides …
NYC has some sky roads blocked off as an example.
As for Mt Fuji, Eric from ZI pointed out they use that background graphic in two separate locations depending on where you are in Makuri.
It is encouraging though that they pushed out a makuri expansion and then quite quickly Scotland. It shows that either there is a big enough team to tackle two worlds, or they are getting quicker at producing content. Either is good news really.
France has a tonne of dirt side roads begging to be explored, and there’ve been several alternate routes suggested for Watopia’s Alpe du Zwift, here:
Regardless, I’m excited to ride Scotland! @GPLama points out how tight it is - no big boring stretches to get to the exciting parts. I have no problem with France but Scotland looks to pack a lot of variety into a small space.
I’d love to see the D211A. It’s a balcony road that comes off bend 16 (IIRC) of Alpe d’Huez. I rode it in 2018 and it was a little scary in places with the low wall and big drop, but the views were spectacular! ![]()

I did the TdZ C ride at midnight GMT and carried on along the rest of the roads when the stage completed.
The Rolling Highlands route felt very “natural”. I like it a lot.
Most of my guessed inclusions are there, I also saw the “squinty bridge” and a few other Glasgow landmarks, like Central Station (The Highlanders Umbrella).
It would be nice to include Sarenne (which links to the top of Alpe D’Huez) and then probably Col du Lautaret and Col du Galibier, then you have three of the really famous climbs. Maybe even add a Virtual Valloire town then you can almost do an entire Haute Route stage, you’d only be missing the town at the other end.
107.3 km and 3,803m+
You could have some very hard races on a route like that.
The big riders get long descents and the light riders get huge climbs.
Galibier is probably one of the most famous climbs there is - it’s a real test. ![]()
Fulgaz has it already. It seemed tougher than I remember in real life, though maybe I’m getting older and unfit.
The new Scotland map, for Strava purposes, is located in a unpopulated portion of the real-life Isle of Arran in the Firth of Clyde in Scotland. If you zoom out the Strava activity map from a Zwift Scotland ride you can see its assigned location.
Just wanted to check in to say how much I enjoyed riding on the new Scotland map this morning. Great work, Zwift!
Scotland map was great, compared to other"small world" it’s great. I think this is because zwift doesn’t carry real world replicas very well. They just contain a load of boring bits it fillers.
Bit Scotland was great imo… Although after leaving the TDZ and freeriding, I couldn’t select turns at intersections.
I carried on after the stage and was able to make the turns I needed to ride all of the new roads, via the buttons in the Companion App as usual.
Yup, I couldn’t do that. Felt a bit strange. No options to turn came up.


