Note that it only appears when you have a steering device connected.
Also agree with Paul; a “remain until completion” would be superior.
Not end of the world required, but for the routes getting badges that I haven’t done yet, it’d be nice to have them shoved in my face every time to remind me I haven’t done them yet.
Still though; RP’s need to find their way into being added. RoboPartners are an activity; just like workouts and routes, no reason why they shouldn’t be here.
I added a workout to My List, started the game, never paired the trainer, found the workout on For You, selected it, binned the ride without pedaling, and it was removed from My List. So that’s not helpful.
I think the enhancement I would like is something like long-press on a My List entry, pop up a menu that lets me choose to pin it until completion, or pin it forever.
These are both ridiculously bad choices. You just made a change that made things only worse and explicitly stating you don’t care. Any competent company would be going the complete opposite direction that you are.
Please stop making things worse at Zwift. For a while there was a good trajectory of improvement and you’re blowing that up.
Being charitable, I’m guess the home screen isn’t a Web component, so well-tested mature responsive design techniques that we use on websites don’t necessarily transfer to the Zwift game engine context.
If that were the case, to me the better solution would be to make the home screen a Web component and then use tried and trusted Web technologies. It could help a lot with accessibility too.
I notice you can’t add custom workouts via My List. Are there any plans to include those as well? It would be nice to line up a series of my custom workouts to create a personalised training plan. Keep up the good work though!
Please bring back UI scaling , everything is way to big on a 65" 4k screen
Used to be able to see all tiles, now can only see 6 and it is taking way too long to find the ride option i am looking for, especially trying to search for the correct paced Robo pacer.
Another unhappy wide-screen user here.
Whilst I don’t have a wide-screen device, I run the game in a wide-screen window so that I can see other applications like discord and course notes on screen at the same time.
This new fade effect isn’t needed and I would love to see it reverted. Same for the removal of the interface scaling which was also very useful at 4k resolution.
That’s pretty charitable. Isn’t that the real problem though? These guys are constantly re-inventing the wheel and then wondering why their internally built frameworks are so brittle and hard to manage/update. It’s “not built here” syndrome taken to the extreme, and that’ the REAL reason why they are slow to develop.
I do think Zwift suffers from being a bespoke engine rather that something built on UE, Unity (RIP) or some other well-known platform. I’ve no idea what it’s written in, but I presume the practicalities of adding, say, native Web support (presuming it’s not already built in), don’t make sense when it needs to be supported across a wide range of platforms.
At least, not to the people setting the direction of travel and feature roadmap. If Zwift said “hey, no new features for a year while we re-engineer in Godot”, there would be a lot of upset users and plenty would leave the platform.
Maybe there are engineers inside Zwift who want to do things better/differently, but product owners won’t allow them. I had exactly that discussion yesterday with a colleague. He wants to address a load of technical debt, but the business won’t give him the time to do that because it means they have to wait for features.
A very common trap that software companies fall into, for sure. It’s short-term thinking unfortunately.
Regarding this particular issue though, the feedback in the forums seems to be that this change is universally hated. You take something away that actually made the app more useable to users, and this is what happens. I have a hard time believing that the cost to maintain screen scaling options outweighs the cost of pissing off a lot of users who invested in large screens to run Zwift.
@shooj Thanks for the update! I want to highlight an issue that affects the homescreen. The homescreen scaling seems to be set to big and can’t be changed as the home screen scaling setting is missing from the settings screen.
The ability to change your UI scaling is removed. Instead, a standard scale setting will be used.
And whom thought that was a good idea then?!
Come on, the software engineers can make this work, just let them do their jobs, or did Zwift lay them off?
Listen to your paying customers, we need the scaling back.
Thanks, but this standard scaling is way to big for a 4K screen. I’m not visually impaired and don’t need such big tiles or font sizes. Now I have to scroll around even more.
Probably every developer is using an 14inch screen from 1970. Please open Zwift on a 4K screen. I’m not visually impaired and don’t need such big tiles and font sizes. Now I even have to scroll around a lot more…
Are @shooj@evan-zwift@Jon paying attention here? This is universally hated, literally not a single positive comment. Can we expect to see this mistake undone in 1.65?
Any chance you’ll start engaging with your user base before pushing out more bad ideas?