[19:43:54] Log Time: 19:43:54 2019-10-18
[19:43:54] Game Version: 1.0.41097
[19:43:54] Config: Shipping
[19:43:54] Launcher Version : 1.0.50
[19:43:54] Loading WAD file ‘assets/global.wad’ with file.
[19:43:54] Loading WAD file ‘assets/environment/ground/textures.wad’ with file.
[19:43:54] Loading WAD file ‘assets/UI/WhiteOrangeTheme/WhiteOrangeTheme.wad’ with file.
[19:43:54] Loading WAD file ‘assets/UI/minimap/minimap.wad’ with file.
[19:43:54] Loading WAD file ‘assets/UI/WhiteOrangeTheme/Scotty/Scotty.wad’ with file.
[19:43:55] Successful audio init!
[19:43:55] Loaded audio banks
[19:43:55] Initializing graphics window of size 0 x 0
[19:43:55] Attached Monitors:
[19:43:55] monitor found at: 0,0
[19:43:56] GFX_Initialize: GL_version = 3.1.0 - Build 9.17.10.2884
[19:43:56] GL_vendor = Intel
[19:43:56] GL_render = Intel(R) HD Graphics 4000
[19:43:56] Checking Extensions
[19:43:56] GLSLvsh log: No errors.
[19:43:56] GLSLpsh log: No errors.
[19:43:56] GLSLprog log: No errors.
[19:43:56] Shader Loaded successfully. data/shaders/Final/Blur.psh
[19:43:56] Calculating Graphics Score
[19:43:56] GFX: Found a vendor/model match for HD GRAPHICS 4
[19:43:56] Initializing Render Targets
[19:43:56] Initializing Texture Systems
[19:43:56] Calling initialize_zwift_network()
[19:43:56] NETCLIENT:[INFO] CNL 2.1.1
[19:43:56] NETCLIENT:[INFO] Machine Id: 1-e8d793e2-935c-434f-81bc-37c01f46a9eb
[19:43:56] Suceeded initializing graphics
[19:43:56] GLSLvsh log: No errors.
[19:43:56] GLSLpsh log: No errors.
[19:43:56] GLSLprog log: No errors.
[19:43:56] Shader Loaded successfully. data/shaders/Final/GFXDRAW_NoTexture.psh
[19:43:56] GLSLvsh log: No errors.
[19:43:56] GLSLpsh log: No errors.
[19:43:56] GLSLprog log: No errors.
[19:43:56] Shader Loaded successfully. data/shaders/Final/GFXDRAW_Textured.psh
[19:43:56] GLSLvsh log: No errors.
[19:43:56] GLSLpsh log: No errors.
[19:43:56] GLSLprog log: No errors.
[19:43:56] Shader Loaded successfully. data/shaders/Final/GFXDRAW_Textured_Simple.psh
[19:43:56] GLSLvsh log: No errors.
[19:43:56] GLSLpsh log: No errors.
[19:43:56] GLSLprog log: No errors.
[19:43:56] Shader Loaded successfully. data/shaders/Final/GFXDRAW_Textured_GammaCorrect.psh
[19:43:56] Loading WAD file ‘assets/fonts/font.wad’ with file.
[19:43:56] GLSLvsh log: No errors.
[19:43:56] GLSLpsh log: No errors.
[19:43:56] GLSLprog log: No errors.
[19:43:56] Shader Loaded successfully. data/shaders/Final/GFXDRAW_Font.psh
[19:43:56] GLSLvsh log: No errors.
[19:43:56] GLSLpsh log: No errors.
[19:43:56] GLSLprog log: No errors.
[19:43:56] Shader Loaded successfully. data/shaders/Final/GFXDRAW_FontW.psh
[19:43:57] Using basic graphics profile
[19:43:57] > res 1024x576(0x)
[19:43:57] Changed resolution to 1024 x 576 ( NO MSAA )
[19:43:57] > sres 512x512
[19:43:58] Changed shadow resolution to 512 x 512
[19:43:58] Syntax Error. USAGE: set VARNAME=VALUE
[19:43:58] Type ‘listvars’ for list of tweakable variables
[19:43:58] Unknown command “aniso 4”
[19:43:58] > set gSSAO=0
[19:43:58] > set gFXAA=1
[19:43:58] > set gSunRays=0
[19:43:58] > set gHeadlight=0
[19:43:58] > set gFoliagePercent=0.5
[19:43:58] > set gSimpleReflections=1
[19:43:58] > set gLODBias=1
[19:43:58] > res 1024x576
[19:43:58] Changed resolution to 1024 x 576
[19:43:58] > sres 512x512
[19:43:58] Changed shadow resolution to 512 x 512
[19:43:58] OpenGL 3.1.0 - Build 9.17.10.2884 initialized
[19:43:58] Graphics Vendor: Intel
[19:43:58] Graphics Renderer: Intel(R) HD Graphics 4000
[19:43:58] RAM: 4GB
[19:43:58] CPU: Intel(R) Core™ i7-3537U CPU @ 2.00GHz
[19:43:58] ANT : Clearing network key on network 0.
[19:43:58] ANT : Clearing network key on network 1.
[19:43:58] ANT : Clearing network key on network 2.
[19:43:58] ANT : TX POWER ID
[19:43:58] ANT : RESET Complete, reason:
[19:43:58] ANT : RESET_CMD
[19:43:58] ANT : ANT USB receiver found
[19:43:58] Loading WAD file ‘assets/UI/Achievements/goals.wad’ with file.
[19:43:58] Loading WAD file ‘assets/UI/Achievements/achievements.wad’ with file.
[19:43:58] Streamer: ERROR: #3 Loading XML file “C:\Users\nat\Documents\Zwift\Zwift_StreamingFiles_ver_cur.xml”!
[19:43:58] Streamer: ERROR: #3 Loading XML file “C:\Users\nat\Documents\Zwift\Zwift_StreamingFiles_ver_cur.xml”!
[19:43:58] Streamer: ERROR: #3 Loading XML file “C:\Users\nat\Documents\Zwift\Zwift_StreamingFiles_ver_cur.xml”!
[19:43:58] Downloader: “MapSchedule_v2.xml” downloaded successfully (manifest checksum not provided, i.e. -1).
[19:43:58] Registered segment 1 with hash id 888000
[19:43:58] Registered segment 2 with hash id 888001
[19:43:58] Registered segment 3 with hash id 888002
[19:43:58] Registered segment 4 with hash id 888003
[19:43:58] Registered segment 5 with hash id 888004
[19:43:58] GLSLvsh log: No errors.
[19:43:58] GLSLpsh log: No errors.
[19:43:58] GLSLprog log: No errors.
[19:43:58] Shader Loaded successfully. data/shaders/Final/GFXDRAW_Textured_ExtAlpha.psh
[19:43:58] GLSLvsh log: No errors.
[19:43:58] GLSLpsh log: No errors.
[19:43:58] GLSLprog log: No errors.
[19:43:58] Shader Loaded successfully. data/shaders/Final/Simpleshader.psh
[19:43:58] GLSLvsh log: No errors.
[19:43:58] GLSLpsh log: No errors.
[19:43:58] GLSLprog log: No errors.
[19:43:58] Shader Loaded successfully. data/shaders/Final/gde_nolighting.psh
[19:43:58] GLSLvsh log: No errors.
[19:43:58] GLSLpsh log: No errors.
[19:43:58] GLSLprog log: No errors.
[19:43:58] Shader Loaded successfully. data/shaders/Final/shadowmap.psh
[19:43:58] GLSLvsh log: No errors.
[19:43:58] GLSLpsh log: No errors.
[19:43:58] GLSLprog log: No errors.
[19:43:58] Shader Loaded successfully. data/shaders/Final/shadowmap_instanced.psh