Wanting to get a new laptop for Zwift. Currently running at 1920x1080 (16:9).
How does Zwift run at 16:10 ratio? Is there any weird stretching of the screen or HUD? Any black borders? Given that the preset ultra/high/medium graphic settings seem to be 16:9 is this going to be a problem?
@Mike-W, Welcome to Forums. I’m Juan from Zwift.
Thanks @Chris_D9 for sharing your experience. Zwift in windowed mode or full-screen will expand to whatever size or aspect ratio you need. However, it doesn’t have any UI re-sizing. Even I’ve heard from member on 3840x1080 (aspect ratio of 32:9).
I am currently using 3440 x 1440 (35’ ultrawide). In game everything runs as excpected, there is no streching, or black bars, you just get a larger FOV. I am using an RTX 3070 and running the graphics in ultra. It is minor, but in the most recent update Zwift introduced a fixed width layout for the main home menu, although the menu is rendered on top of a scaling background so you “don’t get” black bars. I am not sure why they decided on this. It seems like most users want to play on a bigger screen when possible. I think even most tablet and mobile users connect to an external display. I don’t have metrics to know that for sure however.
On any ratio as wide as or wider than 16:9, UI elements retain their proportions. It’s when you get less wide (16:10, 3:2 and so on) things get squashed (looks like the image is rendered in 16:9 and then scaled to fit).
I’m on Windows/RTX 4070 Laptop.