Zwift at 16:10 (1920x1200)

Wanting to get a new laptop for Zwift. Currently running at 1920x1080 (16:9).

How does Zwift run at 16:10 ratio? Is there any weird stretching of the screen or HUD? Any black borders? Given that the preset ultra/high/medium graphic settings seem to be 16:9 is this going to be a problem?

Thanks.

The above is the most extreme wide screen scenario and that’s what happens.

I used my 5K screen and set the height to about 45%. The overlays are all fine, you just get an ultra wide field of view.

What does strech are the screens when transition from menu to starting a ride. But that’s minor.

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@Mike-W, Welcome to Forums. I’m Juan from Zwift.

Thanks @Chris_D9 for sharing your experience. Zwift in windowed mode or full-screen will expand to whatever size or aspect ratio you need. However, it doesn’t have any UI re-sizing. Even I’ve heard from member on 3840x1080 (aspect ratio of 32:9).

Ride On.

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I am currently using 3440 x 1440 (35’ ultrawide). In game everything runs as excpected, there is no streching, or black bars, you just get a larger FOV. I am using an RTX 3070 and running the graphics in ultra. It is minor, but in the most recent update Zwift introduced a fixed width layout for the main home menu, although the menu is rendered on top of a scaling background so you “don’t get” black bars. I am not sure why they decided on this. It seems like most users want to play on a bigger screen when possible. I think even most tablet and mobile users connect to an external display. I don’t have metrics to know that for sure however.

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Thaks folks, sounds like it should be no issues then :smiley:

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It doesn’t like 4:3 Aspect on Mac at the moment for some reason - its all squashed / stretched.

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What you are describing sounds like a bug. Has the issue been reported?

Yup - long time ago. Its been assigned a bug id but nothing has been addressed to fix it

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On any ratio as wide as or wider than 16:9, UI elements retain their proportions. It’s when you get less wide (16:10, 3:2 and so on) things get squashed (looks like the image is rendered in 16:9 and then scaled to fit).
I’m on Windows/RTX 4070 Laptop.

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I am surprised about this, I thought the the UI would scale still at these resolutions. Especially since it works correctly at theses sizes on mobile.