Daren
(Daren Chandisingh)
March 20, 2021, 3:11pm
6
It’s certainly been suggested before.
What you have here is what I would call a very basic Career Mode. It is all operated on time + blood + sweat + motivation. While it could use some tweaking in these areas with lower level goals so you are always striving to hit the next level. What you have now as said is just basic. Since Zwift has…
This was posted before, but got no feedback, so trying again.
I think a career mode would be cool, with a ‘build into a pro cyclist’ style single player mode where it is story/accomplishment driven. You start as a local cyclist and have to race AI and complete workouts to develop your character to…
If Zwift were a playstation/xbox video game, it would definitely have a single player career mode. Start out as an amateur and work yourself up through the rankings. Go pro, learn how to be a domestique, and eventually have domestiques work for you.
Progress through the game would be based on a tra…
This is really just thinking aloud but…what if there was some sort of career game mode? A sort of cross between Pro Cycling Manager and Zwift. Perhaps you start life as a domestique in a small team. You ride along in a peloton of AI riders, and are given tasks to do - dropping back to collect bottle…
Do a joint venture with the developers of the “Pro Cycling Manager” series (the most successful cycling game of all time, approx. 1/4 million sales each year since 2000).
You could use your tech to include using smart trainers as a way of controlling a rider in races within their game (online e.g.…
I think it’d be a great addition. I had an idea along these lines for something to build on top of Zwift, but they never opened up the API as they’d suggested they would early on.
ZwiftQuest and GoldRush were attempts to do fun game modes on top of Zwift, but neither were official or baked into the game (and both are long dead now I believe).
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