Game Update 1.72 [August 2024]

Hello Zwifters!

Phased release of game version 1.72 begins today to Windows / macOS / Android machines.
Phased rollout to iOS / tvOS will begin tomorrow.

  • Four routes which were previously event-only are now available to free ride and to earn route badges: Itza Climb Finish (Watopia), Itza Party (Watopia), Mayan San Remo (Watopia), Libby Hill After Party (Richmond, cycling only).
  • The Pinarello Dogma F 2024 frame is now available for purchase in the Drop Shop for Zwifters at Level 40 and above.
  • Fixed an issue where fence controls were missing for the ride leader if they joined an event after it started.
  • Fixed an issue where the Zwift Play and Ride controllers could vibrate multiple times for each hazard and boost on Repack Rush.

UPDATE AUGUST 21

  • Phased release to Windows / macOS / Android continues today.
  • Phased release to iOS / tvOS has begun.

UPDATE AUGUST 22

  • Phased rollout to all OS platforms is complete.

UPDATE AUGUST 26

Game version 1.72.2

  • Fixed an issue that could cause Zwift log files to be larger than intended.

Any questions or issues to report? Please let us know below.

8 Likes

After updating the log is flooded with messages

INFO LEVEL: [HUDMessage] Player pin searching for position in CP range 0 to 44
ERROR LEVEL: [HUDMessage] Player pin couldn't find position in range

Just checked and same here, I had around 10000 messages when an event started.

Zwift Insider post about this update: Zwift Update Version 1.72 (134206) Released | Zwift Insider

2 Likes

Can we expect HUD overhaul in the September update?

3 Likes

Thanks for the report, this log message will be cleaned up in the next game release.

4 Likes

With two new bikes worth buying (and that make formerly-best frames no longer worth using ever again) how much longer until garage management is implemented?

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Just to bring this up again so it is tracked for this version:

The ERG Mode resistance feedback uphill is “easier” and downhill is “harder”. The same is observed with Trainer Difficulty = 0.

If you set the Trainer Difficulty to about 20%, then you can ride through whatever terrain and maintain constant power without having to shift, like this example through Downtown Titans:


If you set it to 0%, resistance gets easier going uphill and you have to shift into a “harder” gear to maintain consistent power, and resistance gets harder going downhill and you have to shift into an easier gear to maintain consistent power.

At about 20% Trainer Difficulty, I did not shift the entire time when I led this ride on significantly varying gradients and my power stayed flat.

I believe that in the essence of this issue, these are related.

Please investigate so that workouts can feel wonderful and Trainer Difficulty at 0% actually maintains consistent resistance as expected for uniform scaling.

Reminder that I am using KICKR BIKE V1, but others reported this on other Wahoo and even Tacx products.

Thanks for fixing that Ride Leader Late Join fence issue.

3 Likes

Same experience on my Tacx Neo OG and 2T where uphills are easy and downhills are a pain in ERG… weird.

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I have always thought this (V4) but put it down to seeing the Epic ahead of me so my head says ‘spin’ and it feels a bit easier…maybe it is…

Likewise coming down, I’ve always thought I’ve just had to push cos I’d generally soft pedal those long descents so working during an effort would feel harder.

Thought it was psychological…but maybe not!

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Hello Zwifters
Phased rollou8t to iPhone, iPads and Apple TV has begun.

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Now that Itza Climb Finish is not event only I decided to tick it off on todays workout; all good until after the banner you go down the grade then get trapped going round and round the roundabout at the bottom with no way of getting off…… :woozy_face:

I think this was reported before maybe; but needs fixing with an automatic; or at least a manual option, to turn off……


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I like that you go round and round. It’s quite handy during sessions when you’re finishing off a recovery until you’re ready to take the manual turn back up the Grade for the next lot of reps!

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Hey Josh; I can understand that but I couldn’t even manually turn off to go back up or go anywhere; 30mins of WO to finish it was getting dizzy! LOL

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That’s very fair, I missed the key word from your initial post about the lack of manual option to turn. Seems strange after the route is over. You tested the velodrome for half hour! Ha

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This is a known problem that’s existed ever since the original set of routes in that area was introduced.

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Would the U-turn button help?

No I tried that; helped with evening out the dizziness but still stuck on the circle.

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Everyone please note and update to version 1.72 at your earliest convenience.

1 Like