Maybe I’m not explaining my own position clearly enough (not being salty). So let me try this way:
The game doesn’t give me the option to turn road surfaces in a given place to other road surfaces. So the question of what I would choose if I could do that is a non-starter–I have no idea what I would choose, because I’ve never been in that situation. Maybe I’d choose a faster road, sure. Maybe I’d choose gravel sometimes because of the dust trail behind the bike. I can’t tell you for sure, and that choice might change from instance to instance.
But Zwift doesn’t give me the choice. And yes, as I said, gaining levels is a motivator in the game. But I don’t understand the need to gain them quickly. I’m not on Zwift to achieve some sort of level and then drop the mic and leave. Levels help motivate me to keep going, but they don’t motivate me to ride faster, to achieve them any faster. Things like FTP and racing motivate me to ride faster.
(In fact–given how much angst there is among people at Level 60, it’s probably best for mental health to not gain levels too quickly. I used to see this in martial arts too–I’d see little kids get handed black belts at age 10, and they’d be out of martial arts by the time they were teens. Because they’d hit the big achievement quickly, and lost all that motivation.)
If some of the XP based awards were only achievable in limited times, I would understand the need to gain levels more quickly. But they aren’t. The fire socks will still be there when you level up.
Again, I’m not saying that anyone is wrong for thinking the way you do, having those attitudes. I just don’t understand them myself. You can choose to not see value in different paving surfaces. But that’s your choice to not see value in them. Others find value simply in diversity–and not just of appearance (which could be done without speed changes). As you indicated above–the choice of bike for various courses, for example, is indeed interesting to me. My first second place in a race (iirc) came via choosing a gravel bike for a race that finished at the temple kom in Makuri. That choice being available, and the attendant risks, added value to the experience for me. And someone else may not understand that, and it’s fine.
But given that the road surfaces are the way they are, and given that I see no particular value in the rate at which levels are gained, I just don’t understand why people choose to be upset about road surfaces. Someone who’s not racing but rather training has carrots out in front of them in the form of levels, unlocks, etc. And they’ll be there when they get there, whenever that is. Zwift doesn’t give out awards for ‘Fastest to Level X’.
That said, I guess if someone was competing with their friends to see who could hit whatever level faster, sure. Avoid gravel. My IRL team has an offseason competition, how many kms can you rack up. There’s a motivation there for me to go faster in the game. But I don’t see why I would choose to be upset in those instances that Zwift also has gravel roads.
Being upset is no fun. Why should I choose to be upset about it?