Not sure this is Pack Dynamics as such (only ever riding with 2-5 others in freeride) but I did the couple of new Makuri routes today - the wild lateral swings with two or more riders around are crazy and nauseating. Loads of playing chicken with oncoming riders.
There’s definitely something whacky with Makuri Islands. These are some observations from free riding.
Avatar would usually ride in the centre of the lane. When approaching a single rider from behind my avatar swings out to the right maybe 2-3 rider widths away from the rider being passed. This almost always involves crossing the centreline with a huge gap between riders.
When being passed by a single rider the passing rider would appear to bump my avatar and then swing out over the centreline. This might be a latency issue but it was funny watching riders bump my avatar and then swing out after passing me.
I once passed a couple of stopped riders who were off the side of the road. My avatar still swung across the centreline to avoid them despite the riders being off the road.
Doing a race on NYC and group ride on Watopia I didn’t notice any of the wild swings. Perhaps because there were more riders around.
Raced classics yesterday with no issues, today raced hard and hounds and was practically getting motion sickness the way everyone was bouncing around (also spotted some magnificent graphical glitches with the whale going right through the underwater tunnel and the Sussex hills clipping into a building and hovering above a bus)
Did 5:30EST (US) Hounds and Hares ride this morning and agree with Matthew that the pack was all over the place, bobbing back and forth and very hard to keep any type of group together. It seemed at times that the logic was trying to maximize the distance between riders. Also, very easy to get stuck out and to the side of the pack with no logical way to rejoin. Lots of weaving back and forth across the road also. Distinctly different and definitely less enjoyable and logical than before the patch. Hope this helps.
Please look again at this update to group dynamics. Group rides have become nauseating with riders swerving continuously for no reason and causing major disruption.
Why don’t you test these things properly before you release them.
Just to add, I just abandoned Sportssolid series (C)… same problem, everyone swerving all over the place. Impossible to ride as a group. Thanks for looking into it.
Thanks for your reports everyone. I split this tangent of the Pack Dynamics Update thread so we can focus on identifying causes of this avatar behavior.
So far, you’ve told us that this is happening in Makuri and Yorkshire. Are there any other worlds affected?
I’m seeing the same issue on Makuri on a Mac. The issue is with my avatar, weaving and occasionally crossing the centre line. The first time it did this there were 3-4 oncoming riders.
Just did a meetup in London with 4 other riders and all our avatars were swinging across the road erratically. All updated to latest version and I was on Windows PC
It was ridiculous with some riders diverting away from others then some trying to follow
Be interesting how the WTRL TTT goes tomorrow trying to form a paceline!!
Happened to me in London during the ZHR Hares & Hounds at 18:45 CET.
Apple TV.
My avatar weaved to the right when others were riding closely behind me. Likewise, when I was riding behind others, they moved to the right. Seemed like we were bumping the riders in front out of the way. When riding very smoothly we could draft, but in a small pack of 3 A riders we only managed this for brief periods of maybe 10 seconds at a time. This worked more like forced anti drafting, were the rider in front would constantly swerve to the right to prevent drafting.
I had weaving avatars (mine and small group around me) in London Greatest Flat Group ride this morning. In one section mine even targeted road furniture (statues). In a larger group it wasn’t evident.