Error al entrar y cargar la actividad

La aplicación arranca con normalidad, detecta los dispositivos, elijo la actividad y le doy al boton de unirme o pedalear.
Se va a la pantalla azul con la “Z” de fondo para cargar el mundo de la actividad elegida y me da un pantallazo de error

El log resultante es el siguiente, por si sirve para ayudar:

[22:52:50] Log Time: 22:52:50 2024-10-23
[22:52:50] Game Version: 1.76.0(135866) rc/1.76.0
[22:52:50] Config: Shipping
[22:52:50] Device: PC
[22:52:50] [OS]: Time resolution(1000)
[22:52:50] [OS]: Initialized
[22:52:50] [ZWATCHDOG]: Initialized
[22:52:50] Launcher Version : 1.1.13
[22:52:50] Loading WAD file ‘assets/global.wad’ with file.
[22:52:50] Loading WAD file ‘assets/globalproj.wad’ with file.
[22:52:51] Loading WAD file ‘assets/Worlds/worlds.wad’ with file.
[22:52:51] Loading WAD file ‘assets/Environment/Ground/textures.wad’ with file.
[22:52:51] Loading WAD file ‘assets/UI/WhiteOrangeTheme/WhiteOrangeTheme.wad’ with file.
[22:52:51] Loading WAD file ‘assets/UI/minimap/minimap.wad’ with file.
[22:52:51] Loading WAD file ‘assets/UI/WhiteOrangeTheme/Scotty/Scotty.wad’ with file.
[22:52:51] Loading WAD file ‘assets/UI/layouts/layouts.wad’ with file.
[22:52:51] Loading WAD file ‘assets/Environment/GrassTextures/GrassTextures.wad’ with file.
[22:52:51] Loading WAD file ‘assets/configs/buttonconfigs.wad’ with file.
[22:52:51] ERROR: Could not load wad file: assets/gearing/gearing.wad
[22:52:51] Loading WAD file ‘assets/haptic/fittech_haptic.wad’ with file.
[22:52:51] Loading WAD file ‘assets/materials/GNMaterial.wad’ with file.
[22:52:51] ERROR: Sky::Load(): Watopia not found
[22:52:51] ERROR: Sky::Load(): Watopia not found
[22:52:51] ERROR: Sky::Load(): Japan not found
[22:52:51] ERROR: Sky::Load(): Japan not found
[22:52:51] ERROR: Sky::Load(): Watopia not found
[22:52:51] ERROR: Sky::Load(): Watopia not found
[22:52:51] ERROR: Sky::Load(): France not found
[22:52:51] ERROR: Sky::Load(): Scotland not found
[22:52:51] Successful audio init!
[22:52:52] Loaded audio banks
[22:52:52] Initializing graphics window of size 0 x 0
[22:52:52] Attached Monitors:
[22:52:52] preferred monitor found at: 0,0
[22:52:52] monitor found at: -1280,69
[22:52:52] GFX_Initialize: GL_version = 4.6.0 NVIDIA 391.35
[22:52:52] GL_vendor = NVIDIA Corporation
[22:52:52] GL_render = GeForce GT 730/PCIe/SSE2
[22:52:52] Checking Extensions
[22:52:52] GFX_KHR_debug
[22:52:52] GFX_ARB_framebuffer_object
[22:52:52] GFX_ARB_buffer_storage
[22:52:52] GFX_ARB_clip_control
[22:52:52] [GFX]: Compatability profile
[22:52:53] [GFX]: GFX_Tier 0
[22:52:53] [GFX]: GFX_ZMapping_NegativeOneToOne
[22:52:53] Screen reported DPI: 96 physical DPI: 93 Scale: 1.00
[22:52:53] Calculating Graphics Score
[22:52:53] GFX: Found a vendor/model match for
[22:52:53] Initializing Render Targets
[22:52:53] [GFX]: backbuffer format: color 10, depth 12
[22:52:53] Initializing Texture Systems
[22:52:53] [GFX]: loading shader Blur[0][0].4
[22:52:53] [FILE] Loaded Vertex Shader asset shaders/Final/Blur.vsh
[22:52:53] [FILE] Loaded Pixel Shader asset shaders/Final/Blur.psh
[22:52:53] Calling initialize_zwift_network()
[22:52:53] [INFO] CNL 3.58.4
[22:52:53] [INFO] Machine Id: 1-b6b0ac9b-9653-4e21-a986-ce726ceb6933
[22:52:53] Suceeded initializing graphics
[22:52:53] [GFX]: backbuffer format: color 10, depth 12
[22:52:54] [GFX]: loading shader GFXDRAW_NoTexture[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/GFXDRAW_NoTexture.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/GFXDRAW_NoTexture.psh
[22:52:54] [GFX]: loading shader GFXDRAW_Textured[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/GFXDRAW_Textured.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/GFXDRAW_Textured.psh
[22:52:54] [GFX]: loading shader GFXDRAW_Textured_Simple[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/GFXDRAW_Textured_Simple.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/GFXDRAW_Textured_Simple.psh
[22:52:54] [GFX]: loading shader GFXDRAW_Textured_GammaCorrect[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset haders/Final/GFXDRAW_Textured_GammaCorrect.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset haders/Final/GFXDRAW_Textured_GammaCorrect.psh
[22:52:54] [GFX]: loading shader GFXDRAW_sRGB_GLES[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/GFXDRAW_sRGB_GLES.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/GFXDRAW_sRGB_GLES.psh
[22:52:54] Loading WAD file ‘assets/fonts/font.wad’ with file.
[22:52:54] [GFX]: loading shader GFXDRAW_FontW[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/GFXDRAW_FontW.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/GFXDRAW_FontW.psh
[22:52:54] Using medium graphics profile
[22:52:54] > res 1280x720(0x)
[22:52:54] [GFX]: backbuffer format: color 10, depth 12
[22:52:54] Changed resolution to 1280 x 720 ( NO MSAA )
[22:52:54] > sres 1024x1024
[22:52:54] [GFX]: backbuffer format: color 10, depth 12
[22:52:54] Changed shadow resolution to 1024 x 1024
[22:52:54] > set gSSAO=0
[22:52:54] > set gFXAA=1
[22:52:54] > set gSunRays=0
[22:52:54] > set gHeadlight=0
[22:52:54] > set gFoliagePercent=0.5
[22:52:54] > set gSimpleReflections=1
[22:52:54] > set gLODBias=1
[22:52:54] > res 1280x720
[22:52:54] [GFX]: backbuffer format: color 10, depth 12
[22:52:54] Changed resolution to 1280 x 720
[22:52:54] OpenGL 4.6.0 NVIDIA 391.35 initialized
[22:52:54] Graphics Vendor: NVIDIA Corporation
[22:52:54] Graphics Renderer: GeForce GT 730/PCIe/SSE2
[22:52:54] RAM: 16271GB
[22:52:54] CPU: Intel(R) Pentium(R) CPU G4400 @ 3.30GHz
[22:52:54] [ANT] TX POWER ID
[22:52:54] [ANT] Clearing network key on network 0.
[22:52:54] [ANT] Clearing network key on network 1.
[22:52:54] [ANT] Clearing network key on network 2.
[22:52:54] [ANT] RESET Complete, reason:
[22:52:54] [ANT] RESET_CMD
[22:52:54] [ANT_IMPORTANT] ANT USB receiver found
[22:52:54] Downloader: “MapSchedule_v2.xml” downloaded successfully (manifest checksum not provided, i.e. -1).
[22:52:54] Downloader::Update m_filesCompleted.push_back path=C:/Users/Fredo-PC/Documents/Zwift/MapSchedule_v2.xml success=1
[22:52:54] Game::GAME_onFinishedDownloadingMapSchedule filename=MapSchedule_v2.xml err=0 state: m_filesPending: <> m_filesCurrent: <> m_filesCompleted: <MapSchedule_v2.xml>
[22:52:54] Downloader::ForgetCompleted path=MapSchedule_v2.xml
[22:52:54] Loading WAD file ‘assets/UI/Achievements/goals.wad’ with file.
[22:52:54] Loading WAD file ‘assets/UI/Achievements/achievements.wad’ with file.
[22:52:54] Registered segment 1 with hash id 888000
[22:52:54] Registered segment 2 with hash id 888001
[22:52:54] Registered segment 3 with hash id 888002
[22:52:54] Registered segment 4 with hash id 888003
[22:52:54] Registered segment 5 with hash id 888004
[22:52:54] [GAME]: Initialize
[22:52:54] [GFX]: loading shader GFXDRAW_Textured_ExtAlpha[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/GFXDRAW_Textured_ExtAlpha.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/GFXDRAW_Textured_ExtAlpha.psh
[22:52:54] [GFX]: loading shader GaussianBlur[0][0].4
[22:52:54] [GFX]: loading shader GaussianBlur[0][0].4 failed!
[22:52:54] [GFX]: loading shader SimpleShader[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/SimpleShader.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/SimpleShader.psh
[22:52:54] [GFX]: loading shader gde_nolighting[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/gde_nolighting.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/gde_nolighting.psh
[22:52:54] [GFX]: loading shader shadowmap[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/shadowmap.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/shadowmap.psh
[22:52:54] [GFX]: loading shader shadowmap_instanced[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/shadowmap_instanced.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/shadowmap_instanced.psh
[22:52:54] [GFX]: loading shader shadowmapHair[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/shadowmapHair.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/shadowmapHair.psh
[22:52:54] [GFX]: loading shader Glossy_shadowmapped[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/Glossy_shadowmapped.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/Glossy_shadowmapped.psh
[22:52:54] [GFX]: loading shader Road[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/Road.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/Road.psh
[22:52:54] [GFX]: loading shader portalRoadSFX[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/portalRoadSFX.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/portalRoadSFX.psh
[22:52:54] [GFX]: loading shader RoadAccessory[0][0].4
[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/RoadAccessory.vsh
[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/RoadAccessory.psh

[22:52:54] [GFX]: loading shader RoadWet[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/RoadWet.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/RoadWet.psh

[22:52:54] [GFX]: loading shader RoadAccessoryWet[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/RoadAccessoryWet.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/RoadAccessoryWet.psh

[22:52:54] [GFX]: loading shader HeatHaze[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/HeatHaze.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/HeatHaze.psh

[22:52:54] [GFX]: loading shader CausticPass[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/CausticPass.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/CausticPass.psh

[22:52:54] [GFX]: loading shader crepuscular[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/crepuscular.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/crepuscular.psh

[22:52:54] [GFX]: loading shader beam[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/beam.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/beam.psh

[22:52:54] [GFX]: loading shader beam_inside[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/beam_inside.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/beam_inside.psh

[22:52:54] [GFX]: loading shader defaultWorld[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorld.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorld.psh

[22:52:54] [GFX]: loading shader defaultWorldAO[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorldAO.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorldAO.psh

[22:52:54] [GFX]: loading shader defaultWorldBillboard[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorldBillboard.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorldBillboard.psh

[22:52:54] [GFX]: loading shader defaultWorldSimple[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorldSimple.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorldSimple.psh

[22:52:54] [GFX]: loading shader Hologram[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/Hologram.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/Hologram.psh

[22:52:54] [GFX]: loading shader RainbowHologram[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/RainbowHologram.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/RainbowHologram.psh

[22:52:54] [GFX]: loading shader Glossy_locked[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/Glossy_locked.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/Glossy_locked.psh

[22:52:54] [GFX]: loading shader londonTerrainShader_HeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/londonTerrainShader_HeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/londonTerrainShader_HeightMap.psh

[22:52:54] [GFX]: loading shader franceTerrainShader_HeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/franceTerrainShader_HeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/franceTerrainShader_HeightMap.psh

[22:52:54] [GFX]: loading shader BasicTerrain_HeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/BasicTerrain_HeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/BasicTerrain_HeightMap.psh

[22:52:54] [GFX]: loading shader BasicTerrainNoSnow_HeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/BasicTerrainNoSnow_HeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/BasicTerrainNoSnow_HeightMap.psh

[22:52:54] [GFX]: loading shader BasicTerrainWatopiaDesert_HeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/BasicTerrainWatopiaDesert_HeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/BasicTerrainWatopiaDesert_HeightMap.psh

[22:52:54] [GFX]: loading shader innsbruckTerrainShader_HeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/innsbruckTerrainShader_HeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/innsbruckTerrainShader_HeightMap.psh

[22:52:54] [GFX]: loading shader bolognaTerrainShader_HeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/bolognaTerrainShader_HeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/bolognaTerrainShader_HeightMap.psh

[22:52:54] [GFX]: loading shader yorkshireTerrainShader_HeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/yorkshireTerrainShader_HeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/yorkshireTerrainShader_HeightMap.psh

[22:52:54] [GFX]: loading shader richmondTerrainShader_HeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/richmondTerrainShader_HeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/richmondTerrainShader_HeightMap.psh

[22:52:54] [GFX]: loading shader WorkoutHologramPortal[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/WorkoutHologramPortal.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/WorkoutHologramPortal.psh

[22:52:54] [GFX]: loading shader WorkoutHologramPortalRing[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/WorkoutHologramPortalRing.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/WorkoutHologramPortalRing.psh

[22:52:54] [GFX]: loading shader FinalCopy[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/FinalCopy.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/FinalCopy.psh

[22:52:54] [GFX]: loading shader defaultWorld_TerrainHeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorld_TerrainHeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorld_TerrainHeightMap.psh

[22:52:54] [GFX]: loading shader shadowmap_TerrainHeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/shadowmap_TerrainHeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/shadowmap_TerrainHeightMap.psh

[22:52:54] [GFX]: loading shader defaultWorld_instanced[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorld_instanced.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorld_instanced.psh

[22:52:54] [GFX]: loading shader defaultWorld_notShadowed_instanced[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorld_notShadowed_instanced.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorld_notShadowed_instanced.psh

[22:52:54] [GFX]: loading shader defaultWorld_instanced_TerrainHeightMap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorld_instanced_TerrainHeightMap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorld_instanced_TerrainHeightMap.psh

[22:52:54] [GFX]: loading shader defaultWorld2Layer[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorld2Layer.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorld2Layer.psh

[22:52:54] [GFX]: loading shader defaultWorld2Layer_instanced[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorld2Layer_instanced.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorld2Layer_instanced.psh

[22:52:54] [GFX]: loading shader vegetation[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/vegetation.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/vegetation.psh

[22:52:54] [GFX]: loading shader vegetationTerrainHeightmapInstance[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/vegetationTerrainHeightmapInstance.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/vegetationTerrainHeightmapInstance.psh

[22:52:54] [GFX]: loading shader vegetationInstance[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/vegetationInstance.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/vegetationInstance.psh

[22:52:54] [GFX]: loading shader vegetationShadowmap[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/vegetationShadowmap.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/vegetationShadowmap.psh

[22:52:54] [GFX]: loading shader vegetationShadowmapInstance[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/vegetationShadowmapInstance.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/vegetationShadowmapInstance.psh

[22:52:54] [GFX]: loading shader wire[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/wire.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/wire.psh

[22:52:54] [GFX]: loading shader wireShadow[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/wireShadow.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/wireShadow.psh

[22:52:54] [GFX]: loading shader accessory_instanced[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/accessory_instanced.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/accessory_instanced.psh

[22:52:54] [GFX]: loading shader Hair[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/Hair.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/Hair.psh

[22:52:54] [GFX]: loading shader defaultWorld_notShadowed[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorld_notShadowed.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorld_notShadowed.psh

[22:52:54] [GFX]: loading shader skinShader[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/skinShader.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/skinShader.psh

[22:52:54] [GFX]: loading shader shadowmapSkin[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/shadowmapSkin.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/shadowmapSkin.psh

[22:52:54] [GFX]: loading shader skinShaderHologram[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/skinShaderHologram.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/skinShaderHologram.psh

[22:52:54] [GFX]: loading shader grayScale[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/grayScale.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/grayScale.psh

[22:52:54] [GFX]: loading shader portalEntrySFX[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/portalEntrySFX.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/portalEntrySFX.psh

[22:52:54] [GFX]: loading shader FXAA[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/FXAA.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/FXAA.psh

[22:52:54] [GFX]: loading shader UberPostprocess[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/UberPostprocess.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/UberPostprocess.psh

[22:52:54] [GFX]: loading shader Downsample4x4Luminance[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/Downsample4x4Luminance.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/Downsample4x4Luminance.psh

[22:52:54] [GFX]: loading shader Downsample4x4MeanMax[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/Downsample4x4MeanMax.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/Downsample4x4MeanMax.psh

[22:52:54] [GFX]: loading shader Brightpass[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/Brightpass.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/Brightpass.psh

[22:52:54] [GFX]: loading shader bloomFinalPass[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/bloomFinalPass.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/bloomFinalPass.psh

[22:52:54] [GFX]: loading shader RadialBlur[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/RadialBlur.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/RadialBlur.psh

[22:52:54] [GFX]: loading shader Invisibility[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/Invisibility.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/Invisibility.psh

[22:52:54] [GFX]: loading shader Invisibility_locked[0][0].4

[22:52:54] [FILE] Loaded Vertex Shader asset shaders/Final/Invisibility_locked.vsh

[22:52:54] [FILE] Loaded Pixel Shader asset shaders/Final/Invisibility_locked.psh

[22:52:54] Loading WAD file ‘assets/Environment/SkyDome/sky.wad’ with file.

[22:52:55] [GFX]: loading shader sky10[0][0].4

[22:52:55] [FILE] Loaded Vertex Shader asset shaders/Final/sky10.vsh

[22:52:55] [FILE] Loaded Pixel Shader asset shaders/Final/sky10.psh

[22:52:55] [GFX]: loading shader sky20[0][0].4

[22:52:55] [FILE] Loaded Vertex Shader asset shaders/Final/sky20.vsh

[22:52:55] [FILE] Loaded Pixel Shader asset shaders/Final/sky20.psh

[22:52:55] [GFX]: loading shader stars[0][0].4

[22:52:55] [FILE] Loaded Vertex Shader asset shaders/Final/stars.vsh

[22:52:55] [FILE] Loaded Pixel Shader asset shaders/Final/stars.psh

[22:52:55] [GFX]: loading shader moon10[0][0].4

[22:52:55] [FILE] Loaded Vertex Shader asset shaders/Final/moon10.vsh

[22:52:55] [FILE] Loaded Pixel Shader asset shaders/Final/moon10.psh

[22:52:55] [GFX]: loading shader cloudColor[0][0].4

[22:52:55] [FILE] Loaded Vertex Shader asset shaders/Final/cloudColor.vsh

[22:52:55] [FILE] Loaded Pixel Shader asset shaders/Final/cloudColor.psh

[22:52:55] [GFX]: loading shader portalSkySFX[0][0].4

[22:52:55] [FILE] Loaded Vertex Shader asset shaders/Final/portalSkySFX.vsh

[22:52:55] [FILE] Loaded Pixel Shader asset shaders/Final/portalSkySFX.psh

[22:52:55] [GFX]: loading shader defaultParticles[0][0].4

[22:52:55] [FILE] Loaded Vertex Shader asset shaders/Final/defaultParticles.vsh

[22:52:55] [FILE] Loaded Pixel Shader asset shaders/Final/defaultParticles.psh

[22:52:55] Loading WAD file ‘assets/Humans/Accessories/Accessories.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Bikes/bikes_config.wad’ with file.

[22:52:55] Loading WAD file ‘assets/UI/WhiteOrangeTheme/Customization/Customization.wad’ with file.

[22:52:55] Loading WAD file ‘assets/UI/WhiteOrangeTheme/JerseyIcons/JerseyIcons.wad’ with file.

[22:52:55] Wad assets/Humans/Accessories/Accessories.wad at 0x3465b68d already loaded

[22:52:55] Loading WAD file ‘assets/Humans/Accessories/Glasses/ZwiftGlasses.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Humans/Accessories/Hair/Hair.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Humans/Accessories/Hats/Hats.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Humans/Accessories/Headband/Headband.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Humans/Accessories/Helmets/ZwiftHelmet.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Humans/Accessories/Shoes/Shoes.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Humans/Accessories/Socks/Socks.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Humans/Jerseys/Originals/originals_01.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Humans/Jerseys/Originals/originals_02.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Humans/Jerseys/Pro_Teams/pro_teams_01.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Humans/Jerseys/Pro_Teams/pro_teams_02.wad’ with file.

[22:52:55] Loading WAD file ‘assets/Humans/Jerseys/Companies/Companies.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Companies/Companies2.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Companies/Companies3.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Companies/Companies4.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Companies/Companies5.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Originals/camo_01.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Specials/specials_01.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Events/Events.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Events/Events2.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Clubs/Clubs.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Clubs/Clubs2.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Clubs/Clubs3.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Pack01/Pack01.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Pack02/Pack02.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Jerseys/Charities/Charities.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Humans/Clothes/Clothes.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Components/Zwift/Steel/ZwiftSteel.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Components/Campagnolo/SuperRecord/SuperRecord.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Components/Cassette/Cassette.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Components/Shimano/DuraAce/DuraAce.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Components/Shimano/DuraAce9200/DuraAce9200.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Components/Specialized/Sworks/Sworks.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Components/Sram/SramRed/SramRed.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Components/Sram/SramRed2021/SramRed2021.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Components/Sram/SramXX1/SramXX1.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Components/CeramicSpeed/CeramicSpeed.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/data.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/BmcSLR01/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/BmcTimemachine01/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/Buffalo/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/BuffaloQhubeka/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/CannondaleCaad12/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/CannondaleEvo/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/CannondaleSynapseDisk2018/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/CannondaleSystemSix2019/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/Canyon_Aeroad/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/Canyon_Speedmax/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/Canyon_Ultimate/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/Cello/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/CerveloP5/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/CerveloP5x/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/CerveloR5/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/CerveloS3D/frame.wad’ with file.

[22:52:56] Loading WAD file ‘assets/Bikes/Frames/CerveloS5/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/DefaultOrange/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/DiamondBack_Andean/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/GiantDefyASL/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/GiantPropelAdvanced/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/LivLangma/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Parlee_ESX/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Pinarello_Dogma/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Pinarello_F8/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Pinarello_TT/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/PinarelloBolideTT2018/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/PinarelloDogmaF102019/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/RidleyHelium/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Scott_Foil/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Specialized_Allez/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Specialized_Amira/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Specialized_Roubaix/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Specialized_Tarmac/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Specialized_Venge/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/SpecializedAllezSprint2019/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/SpecializedShiv/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/SpecializedShiv2019/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Trek/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/TrekEmonda/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/TrekMadone/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/VentumOne/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Zwift_Aero/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Zwift_Bat/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Zwift_BW/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Zwift_BWConcept/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Zwift_Carbon/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Zwift_Concept/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Zwift_Safety/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Zwift_Steel/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/Zwift_TT/frame.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Frames/ZwiftSkeletal/frame.wad’ with file.

[22:52:57] ERROR: Could not load wad file: assets/Bikes/Frames/ScottSparkMountainBike2019/frame.wad

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/data.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Zipp/Zipp_808_Firecrest/Firecrest808.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Zipp/Zipp_404_Firecrest/Firecrest404.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Zipp/Zipp_202_Firecrest/Firecrest202.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Lightweight/Meilenstein_Lightweight/Meilenstein_Lightweight.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Enve/EnveSES_2.2/Enve22.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Enve/EnveSES_3.5/EnveSES_3.5.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Enve/EnveSES_6.7/Enve67.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Enve/EnveSES7.8/EnveSES7.8.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Enve/EnveSES_8.9/Enve89.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Zipp/Zipp_Disc/Disc.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Mavic/CosmicCXR60c/CosmicCXR60c.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Zwift/Zwift_Concept/Concept.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Zwift/Zwift_Classic/Classic.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Zwift/Zwift_BW/BW.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Zwift/ZwiftSkeletal/wheels.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Zwift/Zwift_Bat/wheels.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Campagnolo/Campagnolo_Bora_Ultra/BoraUltra.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Bontrager/Aeolus5/Aeolus5.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Specialized/Roval/Roval.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Zwift/Zwift_Safety/Zwift_Safety.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/DefaultOrange/DefaultOrange.wad’ with file.

[22:52:57] Loading WAD file ‘assets/Bikes/Wheels/Giant/SLR/PropelAdvanced.wad’ with file.

[22:52:58] ERROR: Accessory::GetThumbnailTextureHandle Error - Asset Load Failure - Cannot find thumbnail texture - UI/WhiteOrangeTheme/JerseyIcons/Zwift_RaceLeader_thumb.tga

[22:53:12] ERROR: Accessory::GetThumbnailTextureHandle Error - Asset Load Failure - Cannot find thumbnail texture - UI/WhiteOrangeTheme/Customization/RunningShirts/TealPink2020_thumb.tga

[22:53:15] ERROR: Accessory::GetThumbnailTextureHandle Error - Asset Load Failure - Cannot find thumbnail texture - UI/WhiteOrangeTheme/Customization/RunningShorts/TealPink2020_thumb.tga

[22:53:31] [GFX]: loading shader DropShadow[0][0].4

[22:53:31] [FILE] Loaded Vertex Shader asset shaders/Final/DropShadow.vsh

[22:53:31] [FILE] Loaded Pixel Shader asset shaders/Final/DropShadow.psh

[22:53:31] Loading WAD file ‘assets/Humans/Male/male.wad’ with file.

[22:53:31] Loading WAD file ‘assets/Humans/Male/male_textures.wad’ with file.

[22:53:31] Loading WAD file ‘assets/Humans/Female/female.wad’ with file.

[22:53:31] Loading WAD file ‘assets/Humans/Female/female_textures.wad’ with file.

[22:53:33] [ZWIFT]: RIHI initialized

[22:53:33] [Rubberbanding] RubberbandingConfig initialized

[22:53:33] [AutoSteering] AutoSteeringConfig initialized

[22:53:33] [GFX]: loading shader bib[0][0].4

[22:53:33] [FILE] Loaded Vertex Shader asset shaders/Final/bib.vsh

[22:53:33] [FILE] Loaded Pixel Shader asset shaders/Final/bib.psh

[22:53:33] UI_Sprite

[22:53:33] UI_Sprite

[22:53:33] Loading WAD file ‘assets/UI/Challenges/challenges.wad’ with file.

[22:53:34] Loading WAD file ‘assets/UI/flags/flags.wad’ with file.

[22:53:35] Loading WAD file ‘assets/UI/Challenges/challenges.wad’ with file.

[22:53:35] Loading WAD file ‘assets/UI/Challenges/challenge_italy.wad’ with file.

[22:53:35] Loading WAD file ‘assets/UI/TrainerIcons/trainers.wad’ with file.

[22:53:35] [GFX]: loading shader defaultWorldBillboardGrass[0][0].4

[22:53:35] [FILE] Loaded Vertex Shader asset shaders/Final/defaultWorldBillboardGrass.vsh

[22:53:35] [FILE] Loaded Pixel Shader asset shaders/Final/defaultWorldBillboardGrass.psh

[22:53:35] SaveActivityService::GameLoadLevel – Skipped Invalid World: 0

[22:53:35] GAME_LoadLevel() worldID = 0

[22:53:35] [ZWATCHDOG]: GameState Load start

[22:53:35] [GFX]: loading shader water_ocean[0][0].4

[22:53:35] [FILE] Loaded Vertex Shader asset shaders/Final/water_ocean.vsh

[22:53:35] [FILE] Loaded Pixel Shader asset shaders/Final/water_ocean.psh

[22:53:35] [GFX]: loading shader skinShaderOutline[0][0].4

[22:53:35] [FILE] Loaded Vertex Shader asset shaders/Final/skinShaderOutline.vsh

[22:53:35] [FILE] Loaded Pixel Shader asset shaders/Final/skinShaderOutline.psh

[22:53:35] [GFX]: loading shader Outline[0][0].4

[22:53:35] [FILE] Loaded Vertex Shader asset shaders/Final/Outline.vsh

[22:53:35] [FILE] Loaded Pixel Shader asset shaders/Final/Outline.psh

[22:53:35] [GFX]: loading shader GNdefaultTerrain[1][12].4

[22:53:35] Loading WAD file ‘assets/Worlds/world0/data.wad’ with file.

[22:53:35] Loading WAD file ‘assets/Worlds/world0/data_1.wad’ with file.

[22:53:35] Loading WAD file ‘assets/Environment/Road/FreshRoad/FreshRoad.wad’ with file.

[22:53:35] Loading WAD file ‘assets/Environment/Road/Cobblestone/Cobblestone.wad’ with file.

[22:53:35] Loading WAD file ‘assets/Environment/Road/DirtRoad/DirtRoad.wad’ with file.

[22:53:36] Loading WAD file ‘assets/Environment/Road/snowy/SnowRoad.wad’ with file.

[22:53:36] Couldn’t load road tex Environment\Road\FreshRoad\FreshRoadOneLine.tga

[22:53:36] Couldn’t load road tex Environment\Road\FreshRoad\FreshRoadOneLineNml.tga

[22:53:36] Couldn’t load road tex Environment\Road\FreshRoad\FreshRoadOneLine.tga

[22:53:36] Couldn’t load road tex Environment\Road\FreshRoad\FreshRoadOneLineNml.tga

[22:53:36] [GFX]: loading shader colorRoadShader[0][0].4

[22:53:36] [FILE] Loaded Vertex Shader asset shaders/Final/colorRoadShader.vsh

[22:53:36] [FILE] Loaded Pixel Shader asset shaders/Final/colorRoadShader.psh

[22:53:36] BM_OFF

[22:53:36] AK::LoadBank(World0.bnk) failed: 2

[22:53:36] AUDIO_Event(eventName:world_0_init) failed!

[22:53:36] [GFX]: loading shader water[0][0].4

[22:53:36] [FILE] Loaded Vertex Shader asset shaders/Final/water.vsh

[22:53:36] [FILE] Loaded Pixel Shader asset shaders/Final/water.psh

[22:53:36] [GFX]: loading shader water_noholes[0][0].4

[22:53:36] [FILE] Loaded Vertex Shader asset shaders/Final/water_noholes.vsh

[22:53:36] [FILE] Loaded Pixel Shader asset shaders/Final/water_noholes.psh

[22:53:36] Loading WAD file ‘assets/Humans/Jerseys/Originals/originals_01.wad’ with file.

[22:53:36] Loading WAD file ‘assets/Humans/Jerseys/Originals/originals_02.wad’ with file.

[22:53:36] [ZWATCHDOG]: GameState Load end

[22:53:36] Loading WAD file ‘assets/Humans/Jerseys/Originals/originals_01.wad’ with file.

[22:53:36] Loading WAD file ‘assets/Humans/Jerseys/Originals/originals_02.wad’ with file.

[22:53:36] Got an access token

[22:53:37] Attempting Token Login…

[22:53:37] [ANT] Setting network key on network 0…

Hola @Alacecor_AC, me gustaría darte una cálida bienvenida a los foros de nuestra comunidad.

Mi nombre es Mónica y soy parte del equipo de Zwift. Quiero disculparme sinceramente por las dificultades que estás experimentando con la aplicación Zwift.

Después de revisar los detalles de tu cuenta, noté que tu computadora no cumple con los requisitos mínimos de CPU necesarios para un rendimiento óptimo. Según nuestras pautas, el requisito mínimo es un procesador Intel® Core™ i3 o AMD Athlon™, mientras que tu configuración actual incluye una CPU INTEL(R) PENTIUM(R) G4400. Para tu comodidad, me gustaría compartirte una página donde puede comparar diferentes CPU para comprender mejor sus opciones.

Además, veo que estás usando un teléfono Android. Te animo a que explores la posibilidad de ejecutar Zwift en su dispositivo móvil, ya que puede brindarte una mejor experiencia. Gracias por su comprensión y no dudes en comunicarse con nosotros si tiene más preguntas o necesitas ayuda.

I doubt the G4400 CPU is the problem because other people are using it successfully. Probably something else going on. That CPU has similar performance to many older i3 processors.