Why should i want this inside a game? Why would someone love micromanaging things when it comes down to raw power output why should someone being forced to steer or whatever?
Besides implementing a velodrome currently doesn’t do much.
Why?
The drafting inside Zwift is still far from real life.
Although FTP / W/kg is equal … IRL:
- When pushing 4 W/kg @ 80 kg (320 W) IRL with a 60 kg rider @ my rear wheel pushing 240 W (4 W/kg) will loose my wheel after ~20 min
- When pushing 5 W/kg @ 80 kg (400 W) IRL with a 60 kg rider @ my rear wheel pushing 300 W (5 W/kg) will loose my wheel after ~10 min
- When pushing 6 W/kg @ 80 kg (480 W) IRL with a 60 kg rider @ my rear wheel pushing 360 W (6 W/kg) will loose my wheel after ~3 to 5 min
- When pushing 7 W/kg @ 80 kg (560 W) IRL with a 60 kg rider @ my rear wheel pushing 420 W (7 W/kg) will loose my wheel after ~1 to 2 min.
In all cases the heavier rider will win (FTP / W/kg is equal). Even when creating the tip of the drafting pack (peloton) if high wattage is online the lighter rider are forced more and more and will loose very soon. Not in Zwift.
This is what you can see currently. Most if not all races are equal. Pushing hard @ the climbs far beyond 6 w/kg and push 3 to max. 4 W/kg in the Flat. All riders chill - light and heavy riders. No difference. The drafting bonus inside a pack is sooo huge (even behind a rider it’s juge already) that it doesnt make any fun anymore. Its just alot easier for a 60 kg athlet to come up to 5 - 6W FTP compared to a 80 kg athlet who is been forced to maintain around 400 to 480 w/kg FTP because everything comes down to W/kg even in the flat. When pushing around 450 W @ 80 kg in the flat light riders will fly off your wheels extremly fast … a few minutes and your alone. A rider around 60 kg must push around 360 even more to stay behind the wheel i guess even more and groups split like crazy.
The point is mass always wins when FTP is equal in the flat IRL!
Most if not all one day classics are won by heavy riders around 70 to 80 kg! Ask yourself why …
In Zwift its different its far from real! It’s a joke!
When creating a game and push it more and more into a simulation everything must be as perfect as possible. The Key in cycling is to draft as good as possible. A good team with heavier riders can still win when pushing hard in the flats to make ligher guys fly off their wheels. You can see this often times in the eraly Tour de France races when EPO wasn’t available.
In Zwift it’s still not as easy as compared to IRL physics. I don’t why? Why voting for a velodrom world when drafting still is off!
Zwift staff please if their is only one update i could vote for i would always go for the most IRL physics possible inside this game close to a genius source code which allows for easy implementation of any kind of idea/request. Keep it up!