Velodrome Simulation

(Darren Hobson (Wincc)) #1

Are there any future plans to simulate track riding/racing? Was just reading another forum from the local track and lots of riders struggling to get track time or align their schedules around available sessions. Couldn’t help but think Zwift could be the solution.

(Daren Chandisingh [Vision]) #2

It has been asked for many times. It’s quite a polarising suggestion. Some people love it, others poo-poo the idea.

One issue is that of “overcrowding”. Watopia can support thousands of riders because it has so much road to ride. But a velodrome is a short loop. How many riders could realistically use it at a time? 20? 30?

There are solutions such as instancing the velodrome (e.g creating a new one each time one gets full), but even with that people will say it’s not going to be like the real thing. You can’t ride up the banking or choose when to flick down and gain a jump (since there’s no steering in Zwift).

Personally I love the idea of running events like a Devil or team pursuit on a virtual velodrome, but the tech would need to be developed to support it.

Eric Min kinda dismissed the idea a year or so ago, but never say never. They said they’d never build a high mountain too, but along came Alpe du Zwift.

(Darren Hobson (Wincc)) #3

Thanks for some of the history on this one Daren. Maybe some day🤞

Super Common Feature Requests
(Danny Boyd) #4

Imooted the idea a while back regarding a velodrome that was like the Roubaix velo. you could enter and exit it as you pleased, and would be cool as a finish of some events. But i do see the point of say a thousand riders on it at once. ( a race can switch off other people, so no big deal ) but normal riding, hmm. i still would like a velo included on watopia somewhere tho.

(Daren Chandisingh [Vision]) #5

Yeah I suggested the same thing. When you ride through the gate to the velodrome it could move you to an instanced version of it. When you ride out of the velodrome you get moved back to the main world.

The main problem I think would be the potential hiccup while the game loads the velodrome map.

(Daren Chandisingh [Vision]) #6

I just posted this as a reply to someone else on Facebook, and thought it might as well come here too:

I understand that some people would find riding in 250m loops boring. Heck, riding a trainer indoors is inherently boring. That’s why we have Zwift in the first place. :wink:

I also get that a virtual track isn’t like a real one as things stand.

But, if we assume the coders at Zwift can work something out, then there’s a lot of fun to be had on a virtual velodrome. The things they could work out might include adding a way to move left or right, adding collision detection (and crashes?) to the game (these could both optionally benefit Zwift racing in general). Maybe steering is done using a keyboard or the app - after all those things are already needed to use powerups, give Ride Ons etc.

Given those things, the velodrome banking comes into play, so does positioning as you can’t just ride into someone. Once we have those things, all sorts of track formats could be viable. Devil take the Hindmost, Kierins, Points Races, etc. Maybe even Team Pursuit, Sprint races etc.

Personally I see lots that could be gained to make Zwift more compelling, especially as an esport - I at least find spectating track cycling more interesting that road races. Road races are good on the climbs, but they’re too long to make for good spectator fodder I think. That’s one reason for the Hammer series isn’t it? Track formats are much more rapid fire, and lend themselves better to the whole idea I reckon.