This Season on Zwift [September 2024]

think the closest game co to Zwift is the Nintendo model, ie don’t chase cutting edge graphics over game play.
so they should be sorting out Clubs functionality, in game stuff, cough really flat routes cough :slight_smile:

yeah, if I want outdoor riding, I’m going outside, but I want indoor riding squeezed in when family commitments allow, which I suspect is quite common.

Badge hunting is making me climb, as I’ve gone from a complete set to missing loads, all steeper then the last :sob:
Does seem that a good proportion of commenters are sub 60kg and into climbing :slight_smile:

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despite hating climbing, I can climb, more importantly Makuri needs the Mount Fuji climb.
I quite like Climb Portal and the new climb pro thing.
When I’m not on recovery, rollers are fun to blast over too ! :slight_smile:

you ever raced on that? now a pro isnt gonna say anything bad about it in public, but i dont think any are gonna run in here and correct me if i were to say that the racing there is not very good

i do appreciate your sentiment as far as keeping non compeittive people engaged, but as far as racing etc goes i had this type of conversation with a few guys a week ago… people still haven’t mastered the original tetris, and that game is like 40 years old and as simple as it gets. “skill caps” extend as far as your own ability… whatever it is you do in life, someone out there is doing it better. you dont need complicated rules and gimmicks for that

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While I am sub 60kg (only just) I wasn’t always that way. Before I took up riding I was way heavier and unfit. Only changed by lots of walking and cycling (outdoors).

That said I’ve ridden IRL with some very big people who also love riding up and down mountains.

Tempus Fugit interestingly was very empty yesterday. Strange. Maybe they all went to a different world.

For flat recovery a workout set to some easy power level is the best way. No hills at all. You could even use Ventop for that - just that folks won’t get 40km in 1 hour for a 2.5w recovery ride (would they do that IRL… hmm)

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Sub 60kg after a weight loss and getting fitter, well done! this is what zwift is about as much as people talk about racing.
I’m basically sub 10% body fat as I near 80kg, and being sub 10% is not a good place to be long term, nice to hit once in a while tho :slight_smile: .

Poeple do what they enjoy, I’ve got no problem with long climbs being available, Radio Tower tho…
and I agree that Makuri needs at least 1 Mount Fuji climb.

Ventoux, not unless I need another badge or see Tom Simpson (RIP)
Prefer AdZ switchbacks or Climb Portal.

Tempus might have been empty as a good alt was available for a change of scene or everyone is with Maria at 2.2wkg lapping TF somewhere else ?

Everyone was likely dead from ZRL :sweat_smile:
could’ve been warming up elsewhere or just not for very long; but entirely possible ZRL changes the number of users around some pace bots a dramatic amount on Tuesdays… there are lots of attendees!

When I did that Zwift didn’t exist.

At least we have it now.

Ventoux is really the best route in Zwift, it really tests you. 5 days in a row of that is good training.

Galibier and a Col de la Croix de Fer would be other good new climbs for Watopia, as would Bonette. All huge ones to really test people.

Alpe du Zwift gets boring after a while, especially when you’ve done it more than 150 times.

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There are so many good routes to create in the area of the Ventop. I go there every year on vacation and could come up with 5 to 10 extensions without much problems. And they could easily connect with the existing Ventop/La Reine routes.

And any new flat courses could just be created in a “portal” with portal graphics, allowing the effort to be put on the new climbs.

Since we hear that people on flat courses don’t really look at the graphics, they just watch movies or do other things, having simple portal style graphics for flat routes wouldn’t be a problem. Correct?

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Wrong. If 90% ride flatter courses, that is where Zwift should spend their time and efforts. That is obviously the thinking with the climb portal.
There could be an argument that creating more spectacular climbs could make more people move from flatter to climb routes, but it will just be like the Alpe - most people try it a couple of times and are done with it or do it once a season.

Maybe. The point was entirely what it said. Who is throwing money at trying to get some credibility in cycle racing - and if you’re an official app for something no one really cares about so I won’t even google and remind myself, then obviously they imagine that is going to matter to people using the software. I’m saying it doesn’t matter. It’s a waste of VC.

But, it’s free and I’ve not even installed it - because all of these games have the same issues (a) they’re struggling with development and they are at various states of usability depending on your setup, e.g zwift is a pain to get working over steam but it works because of the companion app, others don’t work, they adopt platforms with rushed versions and those versions become poor but they also stymie how flexibly and fast they develop the PC version - really bad mistakes that the others perhaps can blame on not combinations of not having users or money but zwift have had both in spades and (b) their ideas about what features to add have been a bad combination of ‘what does it look like when you go cycling outside’ and the poor ideas of ‘gamification’ that people started adding to everything, even things that weren’t games. e.g badges if you post to a forum, “levels” if you buy things from a store. Completely and utterly useless features that haven’t (and won’t) attract players. With undoubtedly a few features that are good ideas.

And I talked over your head again, I said other games have skill, that’s the primary reason people put 15000 hours into them or more - the fact people are generally bad at playing games doesn’t change that - most people try to find ways of convincing themselves they win things - you can see that in zwift racing when 90% of the crying are losers demanding that zwift remove other losers so they can kid themselves they are winners oh, and a lot of people who cheat. If you go and play team fortress 2 you’ll find the same thing, a very niche and tiny competitive community, and the bulk of the people trying to convince themselves they’re good at the game by only playing with other losers and, of course, cheaters. But all of them are predominately there because the game requires skill to play - and it’s engaging to play and you can sit for a few hours and it won’t feel like a chore.

Zwift doesn’t have or require any skill. Adding it is unlikely to be an option. For 2 reasons (a) Eric Min thinks his typical fantasy user is someone who can’t remove a bike wheel (source DC rainmaker interview) this isn’t draughts let alone chess, and (b) As you say, you think the racing is already nuanced. Let’s not laugh at that. But clearly there’s no point going down the avenue of making zwift a game of skill. That’s not their target audience.

I didn’t say “Zwift needs to add skill, it needs to be like chess” I’m saying they need to focus on what actually zwift is primarily used for. And that is people look at it rather than looking at something else while they’re spinning their legs around on a trainer - and they have some features that affect the way you interact, i.e maybe they make you press a button to change gear, or pedal harder or softer.

This is where zwift needs to assess new features and ideas. Do they make looking at the zwift screen more engaging? Can they make riding a route engaging? Making it like when I used to go climbing I’d climb for 2 hours and the time would just fly by because it was engaging. I wasn’t looking at a ticking clock thinking “I need to do 1:00:00” and it was on 45:00 and I’m think “Eugh, 15 minutes still to go”

Cycling outside is like that the miles just fly by. if zwift sat down with the right team of imaginative people and used that imagination it could be engaging too. It could be a great time sink - and then I’d suggest significantly more people would play it (and no matter how complicated removing a bike wheel is - imagine sitting in the meeting where the CEO said “our problem is the complexity of removing a bike wheel” and nodding. Bizarre.

As it is I think they’ve probably got as many users watching a second TV or not even looking at it most of the time (something a couple of people have replied to me when I suggested the hud might be readable - they aren’t even looking) I think the ‘ticking clock’ in the top right doesn’t help - times not going to fly past if you’re sitting looking at it and its practically the biggest thing on the display.

As someone else said they know people who thought doing a long route is a chore and only did it because of a badge - well to me that is a failure. I mean you can have badges, but because the actual real world event usually has people desperate to sign up to ride it - they look forward to the ride, not the medal at the end.

Eric’s dream of millions of cyclists cycling indoors isn’t going to be realised if it feels like a chore to ride a route and the only solution is “you get a picture of a banana after 2 or 3 hours”. Outside they are enjoying the actual ride. Make the ride in zwift enjoyable, fun and engaging - those are the game features you need - and I say that because it seems evident that just having scenery that vaguely matches outside doesn’t work when you’re inside.

Physical movement works, I used to go swimming for 3 hours up and down lengths of a swimming pool in my 20s and people would say “doesn’t that get boring” and it doesn’t because you’re physically moving and then eventually you start thinking about other things. Sitting on a static trainer with no forces acting on you that is lost. That’s why sitting on a trainer looking at the wall is tedious but swimming lengths looking at the wall isn’t. It’s why many people who want to think get out their chair and pace up and down or go for a walk.

Zwift’s competitor is things like youtube, netflix, the wall, outside. Right now they don’t even have a usable hud so this isn’t about adding complicated game mechanics or gimmicks. It’s core game play. They have to figure out what it is rather than just grabbing for things “Oh yeah give someone a badge every 30 hours and they’ll sit and grind away” - a few might for a bit, but you won’t have millions of players doing that. And if you think “other games do” then you really don’t understand that game - and especially the player base.

Racing, perhaps, gets away with it because races tend to be short and there is a goal for most of trying to keep up with a pack - that gives engagement. The problem with racing as a solution is it would only only suit a small percentage of the time you’re riding (without cheating) because we’re all physically limited to how much racing you can do. So even if the racing were brilliant and absolutely perfect there’d still be anything up to 80% of the time when you weren’t racing.

You know if someone tells me they’ve done 1000 or 2000 of something I’m giggling because which is it? And if you did 2 races a week 1000 races would take about a decade. 2000 is about 4 races a week for a decade. If you’re doing much more than that you’re either not actually racing or it’s not nuanced why you’re losing is it?

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2 of those were group rides, 1 was a pace partner ride in between two races, and 1 team time trial DNF

that was the last 7 days. thousands. i’m not keeping count

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Different people use Zwift differently. There is no “primary” use.
One person may use it primarily for spinning.
One person may use it primarily for hill training for an upcoming IRL ride.
One person may use it primarily for racing.
One person may use it primarily for cardio training.
One person may use it for running.

Just because you type up over a dozen paragraphs outlining your thoughts does not mean that you are right and everyone else is wrong.

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I prefer the durability concept too - If you earn a new bike it should be fresh and fast, but if you use it too much without spending drops to maintain it, it’s performance should drop a little. This might push people to use a broader variety of bikes and save their fastest bikes for races etc.

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Relax. No one said this. I have no idea what your thoughts are.

You were right, one person, one person. What they have attracts a few people. I was referencing Eric Min’s dream (and presumably the people who threw lots of investment capital at it) for lots of people using it, not just the odd one - and what I thought they should do to come up with ideas to improve it - for potentially millions, not the odd one here or there.

Ultimately I’d like to see features that made it more engaging and fun - that’s what I’d get from it.

I could absolutely be wrong but it’s clear zwift haven’t managed to come up with any idea to make zwift adoption high in 10 years - otherwise they’d be here now - so if you have some ideas Dan, share them. Or not, but there’s no need to get butthurt, I’ve not said anything you need to get upset about.

That Spin and Win series was WAY better than anything ever done - outside of the pace partners on Tempus Fugit. Please bring it back.

D.

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Since there is some ongoing effort to improve the user experience with the climbpro hud, can you guys please look at skinnying up the feature? Would make it a lot better for “always on” use. Half-rear effort showing what I’m talking about here:

As it is the name for a person giving a ride on is already to the right of the white % box so it just needs to come up vertically. It also would be good to have the gray part of it match the transparency of everything else. And please either move the “vs” popdown for segments to the left of the screen, or have it as an option to turn off.

@shooj @evan-zwift

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That will be good for the next time someone suggests mountainous routes and everyone comes along pouring cold water on the idea or suggesting they should be portal routes only with no scenery.

Any update on third party workout integrations? Would love to have TrainerRoad workouts in Zwift.

@shooj @evan-zwift @Nick_ZHQ

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I think what is missing here is some actual data on the types of riders and the quantities of them. You are all debating flat vs hills like everyone makes a choice and rides primarily solo. I would argue that a large percentage of riders (at least after they figure things out), ride either with the bots or on group rides. Then also take into account the numbers of group riders that stick with a particular pace (e.g, D, or C). D group rides are mostly on the flatter routes so the group is less likely to splinter off. Personally I do nearly all group rides, and an occasional bot for warm up, but then I’m always sweeping on the D group rides I do. I rarely go off on a solo ride, and when I do it’s always just to get a badge. I almost never pick a route and ride solo just for the heck of it. What Zwift probably already knows, but doesn’t share, are the statistics covering all of these aspects. I must admit, I would love to see some of that if they were to share it.

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