Watching the advanced race on Gravel Mountain right now and the racers are going way too fast.. it’s broken. Also no position posted. You guys gotta look into this ASAP
Edit: Was this intentional? My goodness. I can count on one hand how many people actually liked this
It certainly felt weird in the 160-270 pen, way too fast, lap feels far longer than a Crit City lap and I had no idea of my position all race.
Was a stage 0 Cannondale new gravel bike really faster than a stage 2 Crux; Aspero, Grail?
I had the new Zipp gravel wheels with stage 2 Crux and was dropped very quickly, funny looking at top 10 power numbers and what their ZRS is now.
The steam roller PU almost every lap was confusing, surely it would be no benefit if rising a gravel bike, or was it? Best use on the ramps or the downhill sections?
With all due respect to zwift. It is impressive how broken this is and the variation in what is broken.
If zwift isn’t going to test the routes before dropping them, maybe do some of the test events through community early access again (like we used to do with pack dynamics).
I am struggling to understand how they have gone 47km on ZwiftPower but 20km on strava.
Is the game showing them go 2.5x faster than it should be… and that has impacted internal file distance but not gps distance? Does this mean there is only a tenuous relationship between graphical view and actual game ?
Gravel World has been on everyone’s devices* since April 2022 … and that’s just what we know about.
Matt, that’s what I was trying to resolve as well; visually the speeds are nonsensical to the written speeds that I watched on a stream.
Your guess is as good as mine but it seems about right.
The world scale didn’t appear to be half based on visual references, but it certainly acted like the rate they were moving was double.
Ok, the surroundings look great. But there are some cosmetic errors/flaws.
Textures missing on the side of the road and riding through rocks and barricades were pretty weird to see. Having a hard time to understand how you at Zwift missed this when testing this route.
and there was no way to see what position I was in the race. It just said –/63
And there was no UTurn option available after the even ended so could not recon the Reverse Route.
Overal first impression : it looks great but it sure does need some tweaking.
I enjoyed racing it, but as others have said, going straight through solid objects isn’t good. I unlocked the PAS kit, but no 1000XP was given, so that’s another bug. I guess Zwift will have to go through and add that to everyone later.
Just did this. Should come with a motion warning!!!
They’ve sped everything up at least by 1.5 to give that sense of speed. Few teething issues in my pen. No race position. Just –\177. Couldn’t tell whom you were lapping or who was lapping you as the side bar never updated.
Lots of corners you ride thru rocks, and even a parked van near the end.
Steamroller seems real OP. Could close an 8\9 second gap with it activated.
Route was good. Few little punches, nothing to drastic, massive banked corners looked great. Unsure if I had any advantage cutting the corners. Only seemed to use the steering when kicked out of the draft.
I’ve only got a level 1 zwift gravel so my experience could be completely different on a higher spec.
Good fun, I think could be cool for 5v5. Ill prob do again.
As well as the speed, the time gaps were doubled as well. I was counting seconds and 2 seconds in the game was showing as 4 in the side bar. It meant you could close down a 10 second gap quite quickly…
I liked the new route, but as others have said, there were some issues. The start felt like we were on the TT launch lanes. And the speed seemed like we were at warp. I got used to the “speed” as the race went on but the jarring seemed excessive. And riding in Watopia afterwards felt like I was going about 5kph .
As others have mentioned. I did not receive my 1000xp at the race finish.