Pack Dynamics V5 update [July 2025]

Hi everyone,

Over a number of months, we have been testing, privately and publicly and making iterations to our 5th version of Pack Dynamics. This is presently live on all free ride, group ride and RoboPacer activities.

Pack Dynamics V5 (PD5) has two goals. Firstly to improve collision avoidance - so you do not ride through other riders. Secondly it improves how quickly you are able to find the draft after having been overtaken - great news if you ride in TTTs!

Most recently, a number of our event organisers have been helping us test this new feature in races and we’ve also run a week of the Zwift Crit Racing events using PD5. We have received no negative feedback as a result.

We will be turning on PD5 for races (and thus all Zwift activities) tomorrow (July 24) around 1300 UTC. This will give racers a chance to use it in the Thursday Team Time Trials, as well as having a full month of ZRacing to get used to the new dynamics before our peak racing season begins with the launch of Zwift Racing League in September.

As always, if you ever have any feedback after having tried using PD5 in races, we’d be delighted to hear it.

Many thanks,
James

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did the volcano crit the other night, didn’t even know it was using PD5 as there was nothing in the race description about it

It likely wouldn’t have.

It was a silent test only on the first week of the July Crit events. We also had less silent tests with a number of Community organisers running PD5 in their events (including WTRL).

It wasn’t intended as a big secret, but I did want to run PD5 on some races without announcing it to see if there was any negative or positive feedback as people would generally contact me to let me know if something felt wrong.

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This went live… when again…?

Because it’s for sure become worse in group rides, where some of us still are singularly getting pushed out of the blob solo to the extreme edge of the road away from the blob and falling out the back until it decides we’re indeed doing enough power to be part of the blob; the blob we were part of until it decided to steer us away from.

Collision is still definitely above all on the Handcycle; so that wasn’t fixed either.

It’s still frankly easy to notice a few changes here and there, but there is absolutely something still wrong with draft seeking when the game decides to spit us out.

Exhibit from Monday this week:

In what situation is it normal that I was leading that pack, and then randomly got ejected so far out the side that I’m dropped from it.

This situation is still happening since the release of PD5, and is it’s BIGGEST issue to date, still. It’s frankly the ONLY flaw anyone has ever cared about. I still see this happen on a daily occurrence to myself, and others.

If anyone’s ever seen anyone comment poorly about PD5, it’s in reference to this; the same bug that’s forever plagued it. I can certainly take more pictures of it happening, because it’s that often.

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James’ post said it’s being turned on tomorrow, Andrew, other than a few Community events where the organizer knew about it.

Someone can correct me, but as I follow it, you’re complaining about PD5 behavior from an event and time where it was NOT turned on. :thinking:

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Thanks for the announcement! It would be really awesome if a summary could be posted about the feedback that led to any changes, feedback that was thought to be useful but no changes made yet, and feedback that was discarded as not useful or impractical. I don’t want to repeat the stuff I already said since it’s been hashed over so much already, I don’t wish to be any more tiresome than I already am. :blush:

Andrew is fine, it’s been turned on for group rides for a few months.

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This I agree with.

Why is it that overtaking riders push people ahead out of the way instead of the overtaking rider having to go around (out of the draft)?

What was the logic behind this I wonder.

I won’t say anything more because this has been said before by others.

I’ll admit that for the most part things feel good in small groups; or groups so wide you can’t go anywhere anyways. Brake checking etc. is much better than PD4 was. Not perfect, but.. definitely has improved over time.

But something is still causing folks to get thrown out the side randomly despite steady power, whatever that is, needs to be hunted down.

And just a repeat of what Chris said, if that can be a feature of maybe PD6, we’d be in a good spot IMO. The only reason why PD5 ‘sucks’ over PD4 is because of this ejection out the pack (in my experience). Which seems to happen primarily during steady states. I don’t think I ever notice it too much during races, but I haven’t been doing many races this year, so I don’t have much of a voice there.

If PD5+ (6 if it has to be), can make it so folks making passes go around, would be great. It’s always super ugly in appearance when someone at a higher pace just bee-lines it through the middle of the road and the rest of us go around them like water over a stone.

A note on pack ejections:
it seems like the draft seeking almost ignores the pack, which I think is where the frustration lies; because we see a whole bunch next to us, our rider fell out the draft, and just… sits there for 10+ seconds at times until either we fall to the very rear and the draft “cone” is “found,” despite it existing alongside us all along.
As of the recent changes, it is apparent [to me] changes were made because of the pace our riders steers back into the pack when it discovers it. But it still seems the draft detection isn’t wide enough.


Is PD5 getting better? Yes. But it’s not there still.
The wide road and pack splitting issues need resolve as does the pack ejections.

Those to me are the biggest issues PD5 has left over.

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These are the changes that have been made since the initial introduction in test events

  • we made the collision more “soft” between player because it was creating unwanted left/right movements in big packs

  • we removed the possibility of “bullying” another player using manual steering (i.e., a player should not be able to push another player laterally)

  • we fixed an issue where players in big packs would get stuck at the center line of the road and create an unnatural line of overlapping players

We have NOT changed how drafting and air resistance is calculated, so no difference is expected when catching up to another player or pack of players.

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The biggest issue I have is in a strung-out pack it only takes one person to ease off and let the wheel go and everyone behind gets braked and the pack splits. Sometimes you can be sitting behind someone doing 5w/kg when they are doing 3.5w/kg and you just sit on their wheel.

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Thank you @James_Zwift for communicating these changes (and not just on Facebook)! :clap:

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Exactly.
Announcements like this need to be on the Zwift managed forums.

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I experience this a lot too, it’s another side of the “bullying” introduced in PD5. I find with robopacer rides, it’s easier to keep with the group if you stay ahead of the bot - if you ride behind it, you’re more susceptible to riders peeling off the pack and taking you with them as the bot speeds on. Your options are to surge your power and hope you push by the anchor, move to the side and have to surge your power anyway because you lost the draft, or hope they catch back up lol. I ride by myself a lot more now because I’m tired of having to teleport back to big robopacer groups when I just want a steady ride.

The sideways bullying has improved (although I still encounter it every ride), backwards bullying has seen no improvements since PD5 was introduced.

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This got better (less jerky pinball machine effect) but being pushed out of the way by an overtaking rider is still really weird and undesirable. That’s my #1 hope for improvement.

Now that PD5 will be in effect in all the contexts that matter to me, that will clarify that any PD issues are with the latest version and not the previous one, which I think will be a helpful development for people giving feedback.

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I have tried to do so since you guys got cross with me the last time I didn’t :slight_smile:

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sorry, I just don’t use facebook and kind of hate it

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Main things I have seen from Robo pacers ride, when moving forward in a pack your rider will seek draft and the middle of the road.. if you stop moving forward you will move back towards the outside of the group as forward progressing riders pass you and move you outwards.

In reality with steering, you can settle and steer into the middle of the road & draft.

For racing, it’s going to cause some riders stress as they get moved out and backwards when they stop applying enough power to move them forward.. It’s going to create churn until riders settle with the dynamic.

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I have seen this a lot, multiple times yesterday with the Constance robopacer group. I could split the group myself by easing off a bit, folks behind could not get past and the folks ahead zoomed away.

Also on the flip side I was stuck behind a couple of folks on coffee stops and had to do 5.0w/kg or more to get past the blocking. Then when you do get past them, the coffee stop riders go forward again at high speed. So you just back off and wait until the coffee stops are finished and teleport back to the robopacer. Or if someone is fed up by that they stop pedalling and the coffee stop riders stop as well.

And the steering bullying is now the reverse where non steering riders automatically push steering riders to the edges of the road your only option is to surge ahead or slow down and get away from them. But if you surge ahead, your steering is very slow - its difficult to steer back towards the rest of the pack.

These are not new things, they were reported in the huge topic PD5 but never got replies or acknowledgement.

Until a non steering rider comes along to overtake and pushes you out of the way again (see screenshots before).

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Just did 3 hours with Constance on Sugar cookie with a reasonably good sized group and without a doubt the PD are waaaaaaay better since the update.
Didn’t once have to steer back into the group due to getting pushed out.
Rider avoidance is definitely better also
At one point we caught and passed a maria group and all of us in Constance went completely around the Maria group - didn’t go through them at all.
I never seen that before
Nice one @James_Zwift and team

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