I used the search function and saw this is something people have been asking to have fixed in Zwift for some time now. Unless we are running at a pretty decent clip, our avatars just walk. Why, when I’m running at 12 minutes per mile, is my Avatar strolling along? Very discouraging to new runners, people who may be training with heart rate, people who are doing LSRs or Recovery Runs, and/or people that just aren’t as fast as other runners. We’re still running! C’mon Zwift! Seems like this must be a pretty easy fix that ~still~ hasn’t been done.
I’m impressed that zwift is accurate enough to know you’re going running under 12 minute miles. My apple watch is relatively accurate when I’m running 10-12 minute miles but everything below that seems to get a +1 mph bonus.
Could this be cadence or foot pod related? My Stryd registers much slower on the treadmill (long and off-topic story) so I used to run really really slowly everywhere but I was definitely not walking.
I guess I will need to train to get faster before I can Zwift run. I bought a Stryd and Treadmill to run, but if my avatar is going to walk when I am struggling on a run, that may not be my motivation! LOL…
Me too. Frustrating to the point where I am dropping zwift. I really don’t think they care about the slower or beginner runners.
In used my foot pod and it made no difference.
12 mins per mile is about 7.45 m/km could be also a fast walking speed.
But one thing that should be corrected for sure is the walking/running animation.
Described here: Non-natural running movements
The actual animation of the running avatar is not really natural comparing to speed.
The movement of the legs also non-natural comparing to speed.
Well, on the slow speed running it is natural when the back part of the foot is touching the ground.
But when going to speeds faster then 4 min/km and less it is natural to use the front part of the foot when touching the ground and so on when the speed go up - naturally there is a need for a larger step that could be achieved by touching the ground with the forward part of the foot.
In addition, the movement of the avatar - in general, not correlating with the speed (movement of the arms, legs etc…).
So it would be a good idea to correct those animations.
Presently, it is really boring to look at the avatar when you making changes in speed, there is no real feeling of the speed for the moment.
I would suggest making also special sprint animations when someone goes lets say at his 110-120%+ capacity of FTP per km.