Game Update v1.69 [July 2024]

Now it’s back showing accelerated again…:person_shrugging:

I have to agree about the force field. What problem does it fix or purpose does it serve?

Ironically it does help at the moment as you can see that Zwift is registering steering input, so you don’t get auto-steered back to the middle of the road by the re-appearing bug.

If this is the same steering bug then your guys code management does appear to be somewhat lacking.

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QA too since multiple steering bugs that were resolved spontaneously reappeared months later and nobody actually tested to see how things work.

Black squares bug is back in force too. It was mostly fixed and is behaving how it did months ago.

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I really have no problems with the force field if people have asked for that. But at least give us the option to turn it off for those who do not want to see it.

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Just bought some controllers however with the auto steer function now in place I wish I didn’t waste my money and would not recommend them to anyone unless the auto steer cancelled be turned off.

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+1 for the request to revert the auto steering or even better make it configurable; auto steering into draft kind of makes sense to me; auto steering back to the middle of the road for no reason just makes no sense.

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Same here and for everyone else. Zwift wants us to ride outside MORE! It is beautiful there!

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I hope that the auto steering back to the middle of the road will be reverted as its terrible and defeats the point of the Play Controllers.

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Did something change in the cda or road resistance of the riders going downhill on the Climb Portals?
Just did Isola2000, and even with my weight of ~93kg its not possible to get down without pedalling. Im slowing down on -6% gradients ?!?! Even on -8% its almost impossible to crack 80kph. Trust me, outside I’m doing close to (or even above) 100kph on -8 to -9% without pedalling.
I was riding on the Venge with discs, and then switched to the Cadex TT with discs. No bueno. Makes no sense.

What is your trainer difficulty set at? Remember that Zwift already cuts any negative grade in half, so a -8% isn’t really a -8%.

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I think between 0 and 10%. I did a workout up the hill, and wanted to coast back down. My TD never bogged me down before, as I normally blast down the AdZ quite well. Not really the speeds I would get irl, but not really slow.

And the grade cutting in half is also new to me. They’ve never done that before on for instance AdZ or Ventop.

It’s always been this way, here are the details from Zwiftinsider:

Trainer Difficulty is a Zwift menu setting, from 0-100% (MAX), which affects how your smart trainer treats climbs and descents. At 100% an 8% climb will feel like an 8% climb…at 50% it will feel like a 4% climb…and at 0% it will feel like a flat road.

Interestingly, Zwift automatically halves downhill gradients so it’s harder to “spin out”. At 100%, an 8% descent will feel like a 4% descent… at 50% it will feel like a 2% descent… and at 0% it will feel like a flat road.

so if you’re at 0 -10% on the trainer difficulty slider it is basically a flat road on the way down and up

That also doesn’t make sense as I still get to 50-70kph going downhill without pedalling. A 4% downhill won’t get you to 70 kph

Trainer difficulty doesn’t impact this at all. It only affects how much resistance you feel from the trainer.

Climb portal elevation scaling does though. If you’ve gone up at 50% scaling then you get the same on descent. But the number on your gradient display is still the gradient your avatar is experiencing. If it says -6% your speed should reflect that.

No changes to rolling resistance or CdA I’m aware of, and climb portal descents have behaved as expected for me recently.

TD does affect it as per the quote from ZI article; negative gradient effect is half of the actual % at 100% TD and would only be one quarter of the decline % at 50% TD.

But you are correct the grade/scaling of the climb portal selected at the start also does which could mean even less of a downhill gradient affect…… e.g 50% Climb Portal selection and 50% TD would have you down at 12.5% actual feeling/affect of any downhill. Even a 16% down hill would feel like 2%.

Trainer difficulty or climb difficulty?

Because that’s not how trainer difficult works. It only affects the resistance you feel in a smart trainer. Not the physics of the ride.

I could see climb difficulty meaning the descent isn’t as steep as indicated (because that’s how it works going uphill).

Are you saying that a -5% grade is no different than a -1% grade on Zwift? I dont think that is correct, trainer difficulty certainly impacts negative grades and I assume therefore speeds of downhill.

No, I am not saying that at all. I am saying that you will descend faster on a -5% grade than a -1% grade REGARDLESS of the trainer difficulty setting.

Are you talking about trainer difficulty or climb portal difficulty? Because they are two very different things and it sounds like you are mixing them up.

Trainer difficulty affects the amount of resistance you feel in a smart trainer. Set it to 50% and a 10% climb will feel like you are riding up a 5% climb but your speed will still be exactly the same because trainer difficulty does not affect your speed on Zwift at all.

Set climb portal difficulty to 50% though and not only will the climb feel easier but you will go faster because climb portal difficulty does affect your speed on Zwift.

Only different in terms of trainer resistance if we’re talking purely about Trainer Difficulty. It scales the incline value sent to the trainer and nothing else.

I’m talking about trainer difficulty.

But it also impacts negative grades as quoted from Zwiftinsider, and therefore, I assume, the speed you go downhill.