Announcing Zwift Play

2 posts were split to a new topic: Zwift Play + Wattbike incompatibility - why?

You say “not by much” as if that’s a floor. Besides, $100 is $50 cheaper (than the full price), which is pretty substantial in my book. Mass production isn’t inherently bad.

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The discussion about the full 150 price looks silly.

The controllers are sold at 99 now. There is actually no way to pay 150 for them. So if you’re interest in buying them, you can only pay 99 for them.

The full 150 price is obviously a marketing ploy to trick people into buying them now, just to be sure to get the supposed 30% discount.
But Zwift is probably never going to ask 150 for them. They are not a hardware company. They want to make the whole experience better to have more people paying a subscription for longer. The Hub was exactly that. And so are the controllers.

You want them? Get them at 99. Simple.
And if they ask for 150 in a few weeks/months, and you didn’t get them previously when they were at 99, it’s on you. Sorry.

Also regarding the fact that they are too expensive for people using Zwift only during the winter. That smells a lot like entitlement.
It’s actually a good thing if the price tag is avoiding you to buy a tech gadget that will sleep in a drawer most of the year. Less resources wasted. The planet is thankful.
Zwift isn’t an NGO, they aren’t required to provide their products equitably.

Anyway, UPS is supposed to drop them tomorrow at my place. Very excited! :ride_on:

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They also ship to CANADA and its also FREE!! Zwift needs to step it up ffs.

I actually don’t think you’re wrong overall. I do think it’s unlikely there will be a $150 price point without some form of bundle to make the bundle look better. That said, you’re kinda propagating the “Get it now or else you might need to pay $150” with that statement to show exactly how this strategy works.

At the end of the day Zwift has signaled that these are worth $150 to them, and they can use that set-point to either incent people to buy at $99 early, or to pay more for a bundle later.

If you agree it’s worth what they say it’s worth, that’s fine, and I do expect a lot of people on these forums to be willing to pay that price. If you don’t, you can leave that feedback, and decide not to buy them for either $99, or $150.

I do think Zwift is going to have a push/pull in terms of how useful they make braking and steering. If it becomes over powered in races, and they can’t get most people to buy them, then it actually might become a dis-incentive to race. If they don’t give it any obvious advantage, then it’s not worth spending as much money on.

Hopefully a 3rd party controller comes out that is super cheap, to enable more of a critical mass for steering, I don’t think at the $99 or $150 price point you will see a critical mass out there. Guess we’ll see.

Another thing that would help a lot for non-steering users is inverting the assumption about the rider’s desire to draft. If a nearby rider steers to the side of the road, a non-steering user should just get behind them. It seems silly to have one rider steered to the side, and a non-steering rider just out there in the wind when a wheel is available. Makes no sense to me.

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This might actually be the thing that makes me quit Zwift. The only reason I stay with Zwift is for the racing and if it turns into a case where the people with steering have a technological advantage over those who don’t then I can’t see myself staying on Zwift.

I recently did a race where one person had steering. They selected the TT bike and rode off the front at 5w/kg. Even if the rest of the race could keep up with that one person there was no way we could draft them because they could steer to the side of the road. It was a pretty stupid race.

Zwift is going to have to adjust their draft logic (as Paul above suggests) so that riders without steering automatically latch onto the draft of those who do otherwise racing is not going to be a level playing field.

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FWIW, cyclists IRL who can steer over those who can’t, also have an advantage.

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Did my first race with the Zwift Play controllers this afternoon. It’s a great step forward for AppleTV users like me who no longer need to reach for that remote.

One bug I noticed during the race was that my avatar kept veering off to the right without me touching the steering buttons. Is this a known bug? I saw it happening to Eric Schlange during his first race with Play too.

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FWIW, irl people with arms have an advantage over those that don’t.

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Noticed this as well, feels like I have to steer at times to combat the worst racing line possible that the game is trying to get me to ride

I think it’s part of the tradeoff with steering. Yes you can pick your line and position by steering into an available space, but the flip side is that you become a movable object by others (especially those without steering). So if you run with steering enabled in a group event, you can’t eg. steer into a middle of the road line and expect yourself to stay there the rest of the ride. Steering requires attention and action throughout the event if there are others around you.

Bit like real life really, always got to keep an eye out in the group.

Overlapping wheels, sudden braking, pothole avoidance etc…

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Bought them yesterday, ridiculous to fit. The strapping needs to be longer. Spending 20 mins fighting to fit right controller is utter nonsense. Whilst i appreciate they may need to be a snug fit, requiring brute strength(whilst trying to avoid tearing) is silly. The wrap around fitting needs to be reviewed.

Used zwift play today during pace partners, braking a real bonus to avoid dropping the PP. Easy to use, didn’t need to reach for phone once and as an ATV user…so much better than the apple remote. Expensive but IMO a worthwhile purchase. Just hope they last.

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What handle bars do you have and what bar tape?

They are a bit snug so that they don’t move.

They need to be snug to prevent it from shifting around when pressing the button. I too spent awhile trying to get it on my handlebars. However, after taking them off and putting them back on it’s easier as the rubber stretches out a bit.

Are there plans to make the steering configurable?

Pull to steer feels very counterintuitive, for me it should be push to change direction.

I’m not sure I agree with that.
Pull the right lever to go right makes sense. Pull the left lever to go left. Makes sense also.
Push the left lever to go right, or push the right lever to go right. Neither of those make sense to me.

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I think I’d rather have one of the buttons for steering (pull or push, depending on which way you want to go), and the other dedicated to braking. Or maybe I just need some time to get used to the feel.