The complaints about RGT’s avatars are quite easily addressed once there;s enough money to hire better 3D artists as that’s a completely different sphere from 3D software development and one that startups without much available cash often have to make compromises on. One thing that RGT needs though is at least some way to link the different (non-magic) roads together, even if only in races and group rides so you can have longer rides. For example a classic race could glue Leuven, De Ronde and Paterberg together to make a classics race, While this still wouldn’t compete with free riding in Zwift it would at least add a bit of variety, and the linkage sections could just be short procedurally generated terrain.
I still will continue subscribing to both especially now that SYSTM is free at least until September, as I like the more real life racing model on RGT, although I wish they had a few longer weekend races as you find on Zwift.
It was also mentioned to me that the only reason they don’t have a free-roam world / hub world is that they they had limited resources before and this is now something they can look in to. This would make a big difference I think. Especially if the engine then allows for speedy improvements to the textures / assets / rider look and feel etc.
Just popping in here quickly to let you know we’re actually getting a roadmap in the same style of Clubs updates out shortly, and your post is coincidentally well-timed. We’re in that final revisions stage now, so it won’t be long.
Keep in mind the roadmap I’m speaking about specifically is from my team only: the competition team. We’re focused on all competitive improvements (cat enforcement, etc.) as well as Pace Partners & AI features/tech.
What model crystal ball did you buy, James? I’d like to pick one up myself.
They did go through a staged rollout, but to be fair, the issues we’re hearing now were brought up early in the staged roll-out. Zwift did say they are working on addressing some of the concerns, but that hasn’t really stopped the roll-out.
…and I for one am glad they rolled out. They are in a no win situation as far as this forum is concerned…users complaining about slow rollout and now users complaining about rolling out too soon. IMO the new UI is an improvement and I am optimistic it will get get better through incremental improvements resulting from constructive feedback on this forum.
Yeah, for sure, you have folks who are super upset about how slow the roll-out is going, and folks who want things changed before it rolls out. Software isn’t easy
There are issues in some things that get released (including the homescreen) that cannot fathomably have been tested by anyone who actually uses Zwift.
The answer is probably to allow users to opt-in to bleeding edge releases…
Level systems are great until folks have been on the platform long enough to max out and realize that the system is “broken”. Max of 50 is a pain point for Zwift and they know it.