I’ve seen a few older threads on this but nothing recent. I’m new to using Zwift altogether and love the app but am disappointed with the graphics performance when using it through my Mac with a 4K TV. Even at low settings I get at best 8-10 FPS and frequent ~1s freezes when riding. It has not crashed during a ride and is acceptable but looks like Half Life did in 1998 on a P2.
When launching the app before starting a rideI watched resource use. CPU use goes to >100% for several seconds, locks up the machine (spinning wheel) for about 10s before responding again. It reads about 800 MB from disk then uses ~2 GB memory at idle. After 5 minutes of just sitting at the screen where the sensors are discovered CPU use never drops below 35% when it should be doing essentially nothing at this point. Memory and disk use do not change during this time.
I have a 2016 MacBook, 1.1 GHz m3, 256 GB SSD, 8 GB RAM, Intel UHD 515 graphics, and with OS X Mojave 10.14.6. I am using Zwift version 1.0.4326 also. While not as good as the new systems, it is well within recommended specs for most current apps and certainly should perform better than this.
Is there anything that can be done to improve performance or the app itself?