Hi Zwift, please can you publically announce exactly what has changed about draft mechanics for the Tour de France event rides?
There’s definitely something very off.
For instance, I got dropped on a downhill whilst super-tucking, the group pulled 4s ahead doing 3w/kg. At the end of the hill, I pushed 5-6w/kg for at least 30seconds, but I wasn’t able to close any time at all on a group doing 3w/kg?? Normally this small a gap would be no problem to close. But with current draft mechanics, it seems impossible?
See clip: https://www.twitch.tv/shakenbakeuk/clip/CrispyDarlingPotatoCoolStoryBob
It’s noticeable on the pro event races too, once a group pulls ahead, ain’t nobody catching them til the end of the race. Whilst it’s cool that attacks can now “stick” a lot easier, it seems kind of odd that you can’t gain on a group whilst outputting double their power :S if it’s impossible to reel a group in, that doesn’t make for fun racing, as 1 small mistake causing you to get temporarily dropped = race over.
It’s not cool to make changes to a core mechanic of the game without releasing the specific details to the playerbase!