Robo Pacer Draft Question

Hey everyone, dropping in to say that we’re aware of this issue and currently looking into the potential fix(es) for it.

Right now, what we believe is that it doesn’t seem to be caused by the Pack Dynamics 4 release, and is instead more likely caused by the version of the game data being used to run the Pacers from the backend.

Whatever the actual fix might be, it will most likely not be tied to a game release. The good news here is that when we find the solution, you all won’t be waiting until the next release for the changes and we should be able to alleviate the bad behavior either on a Pacer rotation when they change routes for the week or simply in the middle of the week when we’re ready to release.

We’ll keep you all posted on that. Thanks for your patience!

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