Hello,
I am trying run zwift on 1680x1050 monitor. I edited all config files to be the same. It seems it tries to set it but it changes back for some reason, any ideas why? I don’t care so much about graphich quality but I want text to be sharp.
[19:47:34] Log Time: 19:47:34 2024-01-16
[19:47:34] Game Version: 1.56.0(124332) rc/1.56.0
[19:47:34] Config: Shipping
[19:47:34] Device: PC
[19:47:34] [OS]: Time resolution(1000)
[19:47:34] [OS]: Initialized
[19:47:34] [ZWATCHDOG]: Initialized
[19:47:34] Launcher Version : 1.1.11
[19:47:34] DEBUG LEVEL: Open assets/global.wad in file 0x12730840
[19:47:34] Loading WAD file ‘assets/global.wad’ with file.
[19:47:34] DEBUG LEVEL: Close file 0x12730840
[19:47:34] DEBUG LEVEL: Open assets/globalproj.wad in file 0x12730840
[19:47:34] Loading WAD file ‘assets/globalproj.wad’ with file.
[19:47:35] DEBUG LEVEL: Close file 0x12730840
[19:47:35] DEBUG LEVEL: Open assets/Worlds/worlds.wad in file 0x12730840
[19:47:35] Loading WAD file ‘assets/Worlds/worlds.wad’ with file.
[19:47:35] DEBUG LEVEL: Close file 0x12730840
[19:47:35] DEBUG LEVEL: Open assets/Environment/Ground/textures.wad in file 0x12730840
[19:47:35] Loading WAD file ‘assets/Environment/Ground/textures.wad’ with file.
[19:47:35] DEBUG LEVEL: Close file 0x12730840
[19:47:35] DEBUG LEVEL: Open assets/UI/WhiteOrangeTheme/WhiteOrangeTheme.wad in file 0x12730840
[19:47:35] Loading WAD file ‘assets/UI/WhiteOrangeTheme/WhiteOrangeTheme.wad’ with file.
[19:47:35] DEBUG LEVEL: Close file 0x12730840
[19:47:35] DEBUG LEVEL: Open assets/UI/minimap/minimap.wad in file 0x12730840
[19:47:35] Loading WAD file ‘assets/UI/minimap/minimap.wad’ with file.
[19:47:35] DEBUG LEVEL: Close file 0x12730840
[19:47:35] DEBUG LEVEL: Open assets/UI/WhiteOrangeTheme/Scotty/Scotty.wad in file 0x12730840
[19:47:35] Loading WAD file ‘assets/UI/WhiteOrangeTheme/Scotty/Scotty.wad’ with file.
[19:47:35] DEBUG LEVEL: Close file 0x12730840
[19:47:35] DEBUG LEVEL: Open assets/UI/layouts/layouts.wad in file 0x12730840
[19:47:35] Loading WAD file ‘assets/UI/layouts/layouts.wad’ with file.
[19:47:35] DEBUG LEVEL: Close file 0x12730840
[19:47:35] DEBUG LEVEL: Open assets/Environment/GrassTextures/GrassTextures.wad in file 0x12730840
[19:47:35] Loading WAD file ‘assets/Environment/GrassTextures/GrassTextures.wad’ with file.
[19:47:35] DEBUG LEVEL: Close file 0x12730840
[19:47:35] DEBUG LEVEL: Open assets/configs/buttonconfigs.wad in file 0x12730840
[19:47:35] Loading WAD file ‘assets/configs/buttonconfigs.wad’ with file.
[19:47:35] DEBUG LEVEL: Close file 0x12730840
[19:47:35] DEBUG LEVEL: Open assets/gearing/gearing.wad in file 0x12730840
[19:47:35] Unable to open WAD file “assets/gearing/gearing.wad”.
[19:47:35] ERROR: Could not load wad file: assets/gearing/gearing.wad
[19:47:35] DEBUG LEVEL: Open assets/haptic/fittech_haptic.wad in file 0x12730840
[19:47:35] Loading WAD file ‘assets/haptic/fittech_haptic.wad’ with file.
[19:47:35] DEBUG LEVEL: Close file 0x12730840
[19:47:35] Successful audio init!
[19:47:35] Loaded audio banks
[19:47:35] Initializing graphics window of size 0 x 0
[19:47:35] Attached Monitors:
[19:47:35] monitor found at: 0,0
[19:47:36] GLFW ERROR 65540: Full screen windows cannot be moved
[19:47:37] GFX_Initialize: GL_version = 4.6.0 NVIDIA 546.33
[19:47:37] GL_vendor = NVIDIA Corporation
[19:47:37] GL_render = NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
[19:47:37] Checking Extensions
[19:47:37] GFX_KHR_debug
[19:47:37] GFX_ARB_framebuffer_object
[19:47:37] GFX_ARB_buffer_storage
[19:47:37] GFX_ARB_clip_control
[19:47:37] [GFX]: Compatability profile
[19:47:37] [GFX]: GFX_Tier 0
[19:47:37] Screen reported DPI: 96 physical DPI: 98 Scale: 1.00
[19:47:37] Calculating Graphics Score
[19:47:37] GFX: Found a vendor/model match for GTX 1050
[19:47:37] Initializing Render Targets
[19:47:38] Initializing Texture Systems
[19:47:38] [GFX]: loading shader Blur[0][0].4
[19:47:38] FILE : Loaded Vertex Shader asset shaders/Final/Blur.vsh
[19:47:38] FILE : Loaded Pixel Shader asset shaders/Final/Blur.psh
[19:47:38] Calling initialize_zwift_network()
[19:47:38] [INFO] CNL 3.44.6
[19:47:38] [INFO] Machine Id: 1-96537053-9adc-4402-9b13-8724add75e90
[19:47:38] Suceeded initializing graphics
[19:47:38] [GFX]: loading shader GFXDRAW_NoTexture[0][0].4
[19:47:38] FILE : Loaded Vertex Shader asset shaders/Final/GFXDRAW_NoTexture.vsh
[19:47:38] FILE : Loaded Pixel Shader asset shaders/Final/GFXDRAW_NoTexture.psh
[19:47:38] [GFX]: loading shader GFXDRAW_Textured[0][0].4
[19:47:38] FILE : Loaded Vertex Shader asset shaders/Final/GFXDRAW_Textured.vsh
[19:47:38] FILE : Loaded Pixel Shader asset shaders/Final/GFXDRAW_Textured.psh
[19:47:38] [GFX]: loading shader GFXDRAW_Textured_Simple[0][0].4
[19:47:38] FILE : Loaded Vertex Shader asset shaders/Final/GFXDRAW_Textured_Simple.vsh
[19:47:38] FILE : Loaded Pixel Shader asset shaders/Final/GFXDRAW_Textured_Simple.psh
[19:47:38] [GFX]: loading shader GFXDRAW_Textured_GammaCorrect[0][0].4
[19:47:38] FILE : Loaded Vertex Shader asset shaders/Final/GFXDRAW_Textured_GammaCorrect.vsh
[19:47:38] FILE : Loaded Pixel Shader asset shaders/Final/GFXDRAW_Textured_GammaCorrect.psh
[19:47:38] [GFX]: loading shader GFXDRAW_sRGB_GLES[0][0].4
[19:47:38] FILE : Loaded Vertex Shader asset shaders/Final/GFXDRAW_sRGB_GLES.vsh
[19:47:38] FILE : Loaded Pixel Shader asset shaders/Final/GFXDRAW_sRGB_GLES.psh
[19:47:38] DEBUG LEVEL: Open assets/fonts/font.wad in file 0x12730840
[19:47:38] Loading WAD file ‘assets/fonts/font.wad’ with file.
[19:47:38] DEBUG LEVEL: Close file 0x12730840
[19:47:38] [GFX]: loading shader GFXDRAW_FontW[0][0].4
[19:47:38] FILE : Loaded Vertex Shader asset shaders/Final/GFXDRAW_FontW.vsh
[19:47:38] FILE : Loaded Pixel Shader asset shaders/Final/GFXDRAW_FontW.psh
[19:47:38] Using ultra graphics profile
[19:47:38] > res 1680x1050(0x)
[19:47:38] Changed resolution to 1680 x 1050 ( NO MSAA )
[19:47:38] > sres 1024x1024
[19:47:38] Changed shadow resolution to 1024 x 1024
[19:47:38] > set gSSAO=0
[19:47:38] > set gFXAA=1
[19:47:38] > set gSunRays=0
[19:47:38] > set gHeadlight=0
[19:47:38] > set gFoliagePercent=0.5
[19:47:38] > set gSimpleReflections=1
[19:47:38] > set gLODBias=1
[19:47:38] > res 1280x720
[19:47:38] Changed resolution to 1280 x 720
[19:47:38] OpenGL 4.6.0 NVIDIA 546.33 initialized
[19:47:38] Graphics Vendor: NVIDIA Corporation
[19:47:38] Graphics Renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
[19:47:38] RAM: 16335GB
[19:47:38] CPU: Intel(R) Core™ i3-4170 CPU @ 3.70GHz