Ok everyone, settle down. I have some announcement to make and some kudos to give to those that persisted in complaining about a possible problem.
(irony)Because we at Zwift don’t care anymore about feedback from users…(/irony), I went on to search and double check for problems related with the complaints.
It turns out there is indeed a bug. Currently the progression inside the groups in PD 4.1 is harder than it should be. It’s like a game stuck in the hardest difficulty. And I assume the fault for it, it was a silly little mistake.
Why wasn’t it detected in all the testing before?
- because it’s an issue related with information coming in the network, in the internal bots testing everything was fine because the bots run locally.
- in the real test events it wasn’t very apparent because the field sizes were never very large. Rarely above 50, except probably in the ZI Tiny Races where regardless of the size it’s usually an all out race.
So, like it was reported by some, it becomes more perceptible in bigger fields, not because of any difference in the software but because when you are in a bigger pack everybody at the back starts panicking and accelerating to go to the front.
So there you go, case closed. Hopefully this will be fixed in version 1.49 (and at worst in 1.50)
EDIT: This is a general pack dynamics issue, not specifically tied with Robo Pacers.