Pace Partner Dynamic Pace Testing [March 2022]

Not really true. You won’t feel the hill but you will still go slower if you keep the same power.

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Coco :heart_eyes: will show as D when going downhill as her w/kg will drop below 2.5.

The colours are output based.

Is that going to stay that way? I noticed it yesterday when riding - kind of threw me off as I thought Diesel had somehow found his way onto Titan’s Grove. :laughing:

On the main menu to choose from I meant. It looked like there was only one C Pace Partner to pick (on Makuri), and three Ds.

Yeah, because she was going downhill at the same time. In the same way that she would show as 2.8 when on the hills.

No - I believe we are looking to move to average power to denote the colour.


Huh, so you are shown Pace Partner options based on their real time w/kg at that exact moment you loaded the menu? That’s not very intuitive.

You are correct in how they are currently displayed.

It was fine before we brought in dynamic pacing.

Ah I see. That probably needs to be changed so as to not be misleading to anyone.


This morning I finally rode with Coco on Sand and Sequoias for the first time since dynamic pacing was implemented, and I’ve got opinions :joy:.

  1. Bruh.

  2. 0.3 w/kg increase on the hills seems like a bit too much. .3 w/kg moves me up or down a zone, so it changes the character of the ride from “steady Z2” to “Z2 with some excursions into Z3”. It’s not that bad on the short punchy climbs in Titan’s Grove, but it could be really punishing on longer climbs with faster bots. I think .1-.2 increase would keep the bots from getting dropped uphill and keep the character of the ride the same. More variation could be cool for some new bots, but I also enjoyed the steady pace from before.

  3. Dropping to 2.3 w/kg downhill is good, but dropping by .3 or even .4 would work well too. Especially for the heavier bots.

3a) Seeing Coco change colors when dropping to 2.3 is a bit jarring. Maybe they could get dimmer/brighter to reflect changes in pace.

  1. The gap from Diesel to Cadence is way too big now. People already wanted a 2.0 bot - the jump from 1.5 to 2.8 is pretty intimidating.

I sent a very similar screenshot to my colleagues earlier today.

I rode with Coco today and didn’t feel like it was too much. It felt like the normal “oh, look a hill”

We can and will look at tweaking the dynamics, but my gut was that going uphill was okay, but needed to slow down a bit more on the downs.

Yeah, I know. That was weird and we’re going to fix it.

The gap is the same. She still averages 2.5 (maybe fractionally higher now). However, we will definitely add a 2.0. and a 1.0. And a 3.0 and probably 3.7. Hopefully in the very near future.

I’m undecided on the 1.0, maybe a bit too slow?


Let the people decide, do a “test” for a few weeks and see if it gets a nice sized crowd. What is the minimum sized group to deem it a success? How many riders does the A bot usually have?

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Put the bots back they way they were and give us 2.0, 2.5, 3.0 etc. Like we have been asking. Not a big fan of the new bots. And PLEASE dear god stop putting them on Sand and Sequoias.


I actually enjoy the S+S route. It’s better (IMHO) than just cycling around on the flattest piece of road in game endlessly.

Also, there’s only been a change to one bot, so I’m not sure what your experience has been with other ones to make you say that?

Additionally, the only change we have made is for her to go slightly harder uphill and easier downhill. Because that’s what most people do.


It would be worthwhile running Coco or Brevet up the epic KOM one week to see how it works…
Probably need to run with and without increase in wkg feature.

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I wouldn’t ride with a 1.0 bot, but I think there’s an audience for it. Wasn’t one of the Halloween bots 1.0 or 1.3?

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In my opinion Cadence new pace on Sand and Sequoias is way better hopefully this pacing model will roll over to Brevit also.

A 1W/Kg bot would give mid to high end D riders a z2/1 juggernaut, I’d expect some would be keen to join.

Indeedy. Weighing a fair bit more than Coco, I found it far too easy to drop her in the S+S section after the KOM, falling out of the drops multiplier completely.

Honestly it feels like the draft has been lowered on C. I know I use C for my zone 2 heart rate work but the constant up and down of SS screws it up. Personally when I ride Sand and Sequoia‘s I like to smash it not try to sit there in go at a nice even pace. Also James I’m sure you do not weigh 100 kg like I do. That extra weight means a lot on every little hill when you’re trying to modulate your power to not go ahead of the bot or fall behind.

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