Official Petition/Appeal for ZHQ to pave Jungle, and return gravel and dirt to previous Crrs

Add me to this camp as well, if my avatar noticeably slows down when I hit gravel then I should feel increased resistance in the pedals.

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At bare minimum, yes, absolutely.
And I agree with Aaron on the increased drops; sure, why not!

If folks like to spend drops, and the rate at which you level up is distance based… this is a reflection of indeed a major part of why Jungle is bad for… many folks.

get out with that logic :rofl:


To bring a change in pace… hah (joke will make sense in a second).

What is the perceived reason people dislike the jungle / gravel / dirt in Zwift. Is it the speed?
Is it the rate at which there’s a change in scenery?

Would a ā€œflatterā€ jungle bring more interest?

Personally I ā€˜dislike’ the jungle more because I’m so used to traveling up it more than down, so my perception is that it’s slow regardless. (don’t get me wrong, I don’t hate the jungle, to me it’s just an old path that’s not all too interesting anymore; I personally feel as though I’ve seen everything there is to see; where even on things like Tempus of all places I’m still finding new objects every few weeks which is what really makes me enjoy certain routes on Zwift; and that’s quite the feat after several years of being on Zwift now!).


I’m going to throw this out there and am curious what everyone here thinks:

Is anyone else here under the impression that the issue is more of the fact that the jungle has just been worn out, and is a ā€œtransitional areaā€ to get to places most folks want to ride?
Is the only real reason most people dislike the jungle is because it’s an old circuit with limited things to see and interesting scenery to begin with?

And last:
Would a flatter more open-vista ā€œgravelā€ route be more interesting, where there is more visible scenery?


As a re-statement, one of the things I like most in Zwift is being able to see things out in the distance and be like ā€œI can ride there!ā€. And other unique scenery items I haven’t seen before (if anyone rides with me, you know I like to point out some weird stuff folks may not have ever seen; such as the gargoyle squirrels in Crit City).

Would a flatter, open gravel path bring more interest?

Speed is always the bigger complaint here; but given enough work to make a world/route interesting enough, speed shouldn’t matter… right? (Unless you’re just the person who wants to hit a checkbox of a specific distance of course.)

(and again with XP; if XP had a revisit on gravel / lower [higher?] Crr’s, I think we’d see an increase in traffic / interest globally for sure.)

That’s the same for everyone - I’m probably lighter than you and need to pay attention as well.

Otherwise can’t you just use workout mode?

Sometimes you have a set amount of time you can use for Zwift then you have to stop. That’s the tipping point between Road to Sky on Zwift and using Alpe d’huez on Fulgaz where you are doing just the climb right away and nothing else.

If I am short on time I’ll use Fulgaz. It’s also closer to the real thing.

But that has more to do with the spawn point for riding ADZ and nothing to do with what the rolling resistance is riding through the jungle (which is what this topic is about).

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I’ll leave you to debate that point with Gerry.