? Well, a great idea Chad, but thereâs been no growth in VR.
Outside, as I said years ago, a few niches like sim racing. The only games are tech demos.
And, what I said still remains - it wonât work for zwift because you sweat far too much when cycling indoors for the existing headsets. A pity because it would probably be far more immersive than looking at a screen - in the same way that sim racing is far, far more immersive in VR than looking at a screen.
But a lot of sim racers complain about the headsets because of sweat and theyâre not putting any effort in to drive.
Thereâs no point at all them spending VC adding VR to zwift
(a) 99.999% of their users would never use the feature - theyâre not going to buy the hardware required to run it.
(b) Of those that did use it the vast majority are going to stop after the first 5 minutes because theyâre vomiting into a bucket. It took a fair amount of time for me to get to the stage where I could drive in VR without nausea and specifically the effort and will to do that isnât common
i.e most users give up if they feel sick, take the headset off and donât want to play. Lying on a bed for an hour feeling sea sick is not pleasant because the negative effects of nausea last long after youâve stopped playing, especially if you ignore the first signs of nausea and keep playing.
VR developers for other games (i.e games that arenât sim racing) have to add a lot of features to let those users navigate around the games without triggering nausea.
The few people who make the effort are going to be rewarded, but they are the few - and in a game like zwift youâd have to acclimatize and develop VR legs, thereâs no alternative mode they could add. So youâve taken something thatâs a niche and now itâs a smaller nicheâŠand although Iâm among that niche I wouldnât use it because, as I said years ago :-
(c) The headsets are too bulky for physical exercise. The headset will be quickly ruined with sweat and that alone will lose another swathe of the tiny %age of people who tried it.
I can be difficult enough avoiding ruining thousands of pounds of bike when you cycle indoors let alone if youâre now breaking your VR headset.
So I predict youâd be left with, at most, a handful of users. Meantime, 4 or 5 years since I wrote that earlier post pretty much everything thousands of users have said zwift needs, zwift still doesnât have. Development in zwift makes continental drift look positively speedy.
i.e there are features that would benefit thousands or more of users that they havenât managed to implement since I last posted to this thread in 2019.
Zwift donât have a development team capable of doing this. They canât even do simple changes given 5 years.
To be fair though, no one else has bothered to write virtual cycling software who has any greater skill. Most of the other people writing virtual cycling software are slow and their software is lacking too. Zwift is probably about as good as virtual cycling software is going to get and maybe slowly over a decade or so theyâll eventually do the kind of incremental changes that mean things like a UI you can see on all the devices it runs on, and simple feature changes like that will be finished. Expecting them to start adding VR, advanced graphics, improving this and that is like expecting your local church cake bake sale to bake as many cakes as Mr Kipling. Theyâre well meaning amateurs, and you can enjoy their slightly out of shape brownies and rock cakes.
Since there arenât millions and millions of people who want to cycle indoors anyway, no one else is going throw a ton of VC creating another zwift. Thereâs no market for it. This is it.
Itâs a great idea that not enough people really want to make it possible, but itâs nearly been made possible.