“People do sweat from playing active VR games like beat saber, Creed: Rise to Glory, super hot etc. VR gets you off your ass!”
Oh, come on. You’re talking to a forum of cyclists here. Don’t insult our intelligence.
If playing superhot makes you sweat and out of breath I’d suggest playing it less and getting some exercise.
I use VR at least 4 days a week and I do no get sick(with 99% of VR games).
I don’t either because I acclimatised. Let’s not talk in circles. I specifically pointed out that the techniques you claimed coders would have to use to avoid you feeling sick don’t really work for cycling games or driving games because the flying around in the world is the only point to these games.
You’re trying to first argue that nausea is ‘bad coding’ and now that you don’t get it.
The truth is, it’s a big obstacle to making games that are actually worth playing and so far developers have just made VR worse trying to workaround the issue.
Such a big obstacle that developers like Valve whose initial idea was to make a VR version of Team fortress 2 et al had to back pedal because these games simply don’t work in VR - and that’s bad because tens of millions of gamers play games like Team fortress 2 and fortnite etc etc.
And, for sure they’ve sold a few handsets. Many are gathering dust though - mine included for the most part. Look at the game sales. Nothing stellar unfortunately. I’ve spent nothing on VR games. I’ve mostly played either demos, games they gave away with the headsets (because they couldn’t sell them) or games that existed before VR and where the developer added a VR version, like Assetto Corsa and Elite dangerous.
And, aside from a “wow” for 30 minutes after trying it, for the most part the games are awful. The only games I’ve really enjoyed and could see myself playing long term are the 2 that aren’t really VR games per se - the driving sim and Elite dangerous.
And, as I said, to get to where I could enjoy both took hours of acclimatisation to get past feeling nauseous. Of course I didn’t get nauseous with superhot, but so what? The game is dull. I’ve played over 10000 hours of TF2, hundreds of hours of assetto corsa. There’s no way I’d spend that length of time in Superhot. It’s just not that fun and there’s no real skill ceiling to it.
Unfortunately far more VR games meet that description than not.
It doesn’t look to be the future of gaming no matter how many times interested parties say it. Maybe they hope if they keep saying it it’ll come true. I get it, my first 5 minutes made me go ‘Wow’, if you’d asked me then what I thought I might have said some superlatives and made claims about the future.
But, 30 minutes later my objective self is back and what am I actually playing for the 20-40 hours a week I game? Not VR games. Games that developers have specifically said don’t work in VR. So it’s definitely not my future in gaming. YMMV but you’re probably going to have to convince a lot more people to actually start buying VR games before developers stop investing money in it.
I can see applications a theoretical higher resolution headset would have outside of gaming. Although I doubt many non-gamers would spend the amount required for the hardware to drive that theoretical headset. Right now the quality isn’t very good, certainly not if, say, you wanted to use it to watch a movie in a virtual theatre or visit a gallery or place overseas virtually.
The developers are not short-sighted, they know it won’t begin to replace all gaming. Valve have said as much. It’s a niche. Great for driving sims as I said, a game changer.
But, for people pushing their FTP or higher indoors sweat is a big issue and barrier to using VR headsets.