I run on the treadmill downstairs before coming upstairs and getting on the bike, using zwift with both. Its life during the colder months.
So you dont have to run using Zwift long before you notice its not really all the way there. First of all, I dont say “Ride On” when running. I wouldnt say anything, but “Run on” seems like the obvious syntactic choice.
When running, in the menu I’m referred to as a Rider. (Rider Score above my accumlated XP from running). My totals in that menu at the top of the screen are a weird mix of accumulated running mileage, accumulated Cycling/Running time, Accumulated cycling/running ascent…these figures make no sense to have haphazardly mixed.
On to usage, believe it or not there are (trail) runners who PREFER to run with steep elevations. There are awesome climbs in Watopia that are just nowhere near running startpoints. Of course you are allowed to put the incline to whatever you want at home but for the exact same psychological reasons Zwift’s Epic KOM is enjoyable for riders who like to climb, so too would it be for runners.
Another HUGE thing missing is uploading the data without any Elevation. If I have climbed 600+ ft on the treadmill, when look at that data on Training Peaks its not giving me the whole picture (requiring a manual edit). Cyclists arent the only ones who want to keep track of their elevation profile. There needs to be a way to enter elevation before uploading, by its very nature Zwift running is done on a treadmill and every single treadmill out there very clearly shows you your running distance and elevation gain throughout the entire run and when you finish. Its a pretty big deal.
And one really glaring thing, is that there is ZERO REASON to be told the speeds of cyclists around me on the right side of the screen. Im running. I dont care. Especially when Im running up a steep hill in London and the cyclists are crawling next to me, Im just inundated with data about the cyclists, their speed, their W/kg…I dont care! Show me the runners that I may or may not be trying to catch. The ratio of Riders to Runners will always be hugely one sided and thats great, but it gets really rough in congested areas/worlds where the running paths arent segregated as much.
So right now it feels very very half baked. The basic functionality is there, but is there a plan to polish the run experience, even if its just the UI issues and the silly “Ride on” disparity?