Game update v 1.102 [November 2025]

Hello Zwifters
Phased rollout to macOS / Windows / Android begins today.
Phased rollout to iOS / tvOS devices begins tomorrow.

  • A new Level-Up VFX celebration will play when you level up!
  • New York routes Times Square Circuit and Times Square Circuit Run are now available to select for your ride or run.
  • Fixed an issue that could potentially show an incorrect starting location for activities published to Strava.
  • Updated the performance of the Dura-Ace C36 wheels to better match real-world performance.
  • Fixed an issue that could potentially calculate incorrect Stress Points (SP) when sitting idle in Zwift during an activity.
  • Fixed an issue that could cause heart rate monitors to get stuck in a Connecting state when paired via Kickr Bridge.
  • Fixed an issue that could potentially cause fitness devices connected via Wi-Fi to disconnect immediately after selection.
  • Zwift Unlocked Tour: Fixed an issue that could cause the route lead-in distance to not count toward the total distance metric shown in the HUD.
  • Zwift Unlocked Tour: Fixed an issue that could cause the remaining distance shown below the mini-map to not match the event route distance.
  • Various visual improvements throughout New York.
  • macOS: Fixed an issue that could cause fullscreen mode to not take effect.
  • macOS: The Ultra graphics profile is now enabled for devices with Apple M5 chips.
  • iOS: Improved visual quality for devices with Apple A19 and M5 chips.
  • Android: Improved fitness device connection reliability for devices with Unisoc Bluetooth chipsets (e.g. Samsung Tab A8, Lenovo M10).
  • General stability improvements.

UPDATE November 19

  • Phased rollout continues to Windows / macOS / Android / iOS.
  • Phased rollout to iOS begins today.
    * Phased rollout to tvOS is in App Store review. :green_apple:
  • Phased rollout to tvOS has begun.

UPDATE November 20

  • Phased rollout is complete to all OS platforms.

Do you have questions or issues to report? Let us know below.

12 Likes

1.101 issue but it’s probably still here in .102:

1.100 and earlier a pace partner ride would be titled “Pacer Group Ride: Volcano Flat in Watopia with Yumi” or such. 1.101 I’m getting “Tempus Fugit in Watopia” for a Yumi ride (launched from the pace partner card), there’s a few instances I noticed today.

Zwift Insider’s post about today’s update: Zwift Update Version 1.102 (155319) Released | Zwift Insider

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Can confirm I had the same issue yesterday when riding with Constance.

But no fix for the escalators?

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I noticed this too, was not sure if it was intentional or not.

Is this bug fixed in this update version?

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I’ll let the team know, thanks.

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Still no W/Bal hud option

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Can that level up animation be turned off?

@Trey_Gruel Apologies if covered more in another thread, could you share more detail about the issue you are observing?

No, the level-up animation cannot be turned off currently.

From what I’ve seen it’s just confusion about how they are supposed to work. Different people go up them at different speed, clearly higher w/kg can be slower than lower w/kg.

Some clarity about what the elevators do would fix it - do they add some set number of watts while you’re on them?

Then you just have to deal with any people who might disagree with the design choice.

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Is it only visible to the user who is leveling up? That’s my take on it. Seems like it would be so infrequent that even if someone absolutely hates it, they’ll hardly see it.

Question is, what happens when someone who’s level 100 levels up? Is it ^100? No animation?

It doesn’t matter how I approach the escalator (and I’ve tried every method suggested on these forums and in game), I lose touch with any group I start them with. And it’s not just the transition at the top. Before even getting to the top, I’m drifting back. I’ve gone up with people putting out nothing while I push 3-4W/kg and still lost ground.

From the comments on the forums, heavy riders, like me, are punished by this gimmick. It clearly doesn’t work equally for everyone. Should’ve just made them to be more like the London Underground ramps - shorter, not as steep, and without the gimmick.

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I’ve experienced the same issue, I’m 93 kgs and no matter what I lose ground to the group I’m with and have to chase back on after the escalators.

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The issue I have is the gradient is still active at the top for another 5-10m on the flat

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The video supplied in this link possibly demonstrates what quite a few are writing about in the thread and also on Facebook - getting thrown out of the pack whilst still putting down similar , if not more, power to those around them.

Around 11 minutes 30 seconds and 25:30 video time not game time for the two examples.

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Coming next release cycle.

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