I think PD4 is fine in that it didn’t really change anything other than increase draft by 50%. It would work on people who don’t understand how it works but for competitive racers it ends up countered simply by understanding the algorithm. I won my first PD4 race.
The elimination of supertuck was a good idea but it’s not working out in practice and needs some tweaks. I thought the point here was to discuss and come up with improvements. “Love it or leave it, these colors don’t run” has been out since the mid 2000s. Try to keep up.
I don’t know what this will achieve.
People will just change there group sets to have wider range of gearing. for a complete range of 53-11 to 32-34. Or to be really clever add a triple at the front 53/39/30 and a 10-34 cassette.
I imagine we will see some cool Frankenstein bikes.
It achieves an immediate drop in resistance when you hit a downhill except for the few who aggressively shift ahead of the downturn. I would expect lower power outputs on downhills as a result, especially if the elimination of the 50% downhill TD reduction is implemented at the same time.
Running 53x10 would have you spinning 100rpm at 68kph. Fixes the problems with eliminating supertuck because everyone would be spun out.
If it’s a Kickr or other virtually geared bike you just click some buttons in the app. I’m running a single ring with the widest range i could get (something x 9?) on the cluster. Turns out they don’t simulate the chain binding up.
I can’t see this happening, not least because it will disadvantage those with more expensive trainers
Lower-end trainers will top out their resistance simulation on parts of plenty of Zwift routes. Whereas high-end trainer users will potentially see a much bigger change to their race experience if they were used to setting TD on the lower side.
Makes it easier to put out more power on those steep sections. I raced this weekend and was over 400w just to keep the pedals turning in 34x32. Would’ve been slower had my trainer been unable to replicate that. It’s a feature, not a bug.
my point was that you said you would have been slower if your trainer couldn’t simulate such a steep gradient but if it couldn’t you could have just chosen a harder gear to get the same resistance