I just the other day did the kick off TDZ ride which had about 3000 people in it.
When I came to the start line there were about 950 people in front of me and 2000 behind me. All that was visible was a huge open space of tarmac in front of our tiny group of “non-culled” riders and then a huge open space of tarmac behind me.
This is because Zwift is “culling” riders so only about 100 of the nearest riders on the server are rendered on the client.
This may be great for performance, but in this case it completely destroyed all feelings of being in a big group event with 3000 Zwifters. I felt like I was alone in the world short of they tiny pod of people around me on the vast empty road.
Then, when we started riding for the even, of course the same problem persisted. I was just in a tiny group of about 100 people. I had no feeling of the big group or being in a big group ride. I had not feeling of trying to go to the front of the big group or falling back off the big group.
Please either give us a real hard technical reason why this extreme rider culling is being done on ALL CLIENT MACHINES - or fix it!
I was on a gaming PC and there was no reason for that unless Zwift servers are so weak and shoddy that they can’t send me on a gaming PC rig more than 100 riders at a time.
Surely the servers are modeling all of the riders, so why if one has MAX settings turned on and is on a beefy PC does one not see any riders because of this excessive culling?
Cull for a 10 year old phone client.
Do not cull for a client that can handle it.