This doesn’t make any sense to me unless the devs are building only one solution and shoehorning it into each platform. Doing that would create less workload for developers, but force the lowest set of standards (designed to work on the weakest hardware) onto every platform - even those which are far more capable.
This falls in line with the other issue regarding rider culling:
If the developers are limiting all systems to the feature set dictated by devices with the least powerful specs, then everyone loses.
Aside from that, iOS development makes it fairly easy to integrate the “game” app into the larger “companion” app. There is no good reason not to do this.
The only conclusion I can draw is that the development team is severely limited in terms of either resources or scope.
Regardless, I will give this a shot with the 30-day trial. Thanks for the reply.