Cadence Matching

It would be nice to see my character on screen spinning his legs at the same cadence the user is spinning if a speed sensor is present. Seems like that is always off by quite a bit. It’s odd when I’m spinning an easy gear up a hill and my character is pedaling about half as fast.

I’ve noticed this too. I’ve seen my avatars cadence change, but it doesn’t seem to quite match up with mine.

great idea.