Dear Zwift HQ,
I’d really like you to continue to work to improve the in-game drafting physics.
And in particular to address what is colloquially known as the blob effect.
Specifically where a group of riders can achieve unrealistically high speeds in the draft, due to various factors. It’s fair to say, it is hard to know exactly what to change as I don’t know exactly what the in-game algorithm is for drafting, I only know the consequence of it, which is somewhat unrealtically high speed of larger groups of riders.
I *think* this happens due to some of these factors: the constant churn of the riders assumed to be at the front, the magnification of the draft benefit to large groups beyond that which would apply to a smaller number of riders and the easy pass through of riders. There may be other factors.
The *benefit* of addressing the blob effect, would be to reduce speeds of those blobs of riders, to somewhat more realistic levels. That would for example make it easier for riders dropped from a groups to catch back to the group, make it easier for riders to bridge between groups and in race situations make it easier for breakaways to be initiated and formed.
I recognise this would take some work and intended and as well as unintended consequences would need to be worked through. But I do feel it would improve Zwift for the reasons I mention above!