I’m a new user of Zwift and love the concept. However, my in game speed isn’t reflecting my actual overground real world speed. I’m no Froome, but I can usually average 28 to 30 km/h on a road bike when riding alone, but my in game speed is way down (22 km/h). I’m using a Zykle pro smart trainer (Bkool pro 3). Also resistance on flat roads seems too high and resistance delay on hills is very noticeable . None of these issues occur in the Bkool platform which reflects a much more true to life experience! Does anyone have any advice? Like I previously stated, love the concept and much prefer Zwift to Bkool’s own platform
strange, for me i can do higher speeds on zwift than irl with the same effort.
There is no wind effect in Zwift so that makes sense…
Are your watts reading normal levels ?
Your in-game speed is determined by your watts, the weight entered, height entered, in-game bike used, in-game drafting (Tri and TT bikes get no drafting boost), in-game wheel set, in-game road surface, and in-game virtual elevation changes.
Interesting, I usually find my ave speed higher than IRL. I’ve heard doing a spin down calibration will help align your IRL power with the Zwift power reports.
Your power output must be underestimated then. It’s trainer issue. Zwift speeds are usually significantly higher then outdoor speeds for the same power output.
Hi Ian, I think it was just down to inexperience on my part. I’ve changed my technique and found using higher cadence and the middle crank wheel, (it’s an old 3/6 gear set) my speeds have increased and I’m not killing myself on the flats anymore. I managed a fairly relaxed 1 1/2 hour flattish ride yesterday and averaged 27kmh, so ok for me. What is strange and contrary to what I’ve read on Zwift forums is that I much prefer the feeling on hills with the trainer difficulty set to max. Obviously not on huge, long steep gradients , but rolling hills are much more lifelike.