I suspend my subscription in the summertime.
I had figured out how to maximize the streak bonus twice a week to not exceed the free 25 k per month limit.
Now, with the bonus being once a week, it’s easier.
Had the bonus been increased to 3 rides per week with a minimum of 1.5 miles, I would have to keep the subscription active to get max bonus.
After 8 years of using Zwift on average 5000-6000 miles a year I’m about done chasing an XP carrot that constantly changes. I’m one that uses Xp level ups for motivation Zwift needs to consider what motivates the Cat D riders who slog miles year after year in some of their decison making. I thought the December change was a huge step in helping us burn up the banked Xp’s.
Just my opinion (not trying to change anyone else’s mind) but XP is pretty meaningless already. They have messed with a very flawed system too much.
the change in XP per mile, the double XP events, XP being based on time not distance for workouts, the double streak bonus that is now just once a week. If you miss a target in a workout you don’t get XP whereas someone just plodding along in a free ride gets them regardless.
To name but a few reasons!
Everyone responds to a different carrot.
The bosses at Zwift should have kept the streak at twice a week but made the minimum a10 k ride.
That would have forced me to keep subscription active.
agreed - or just increased it from two to fur rides a week or something. make it a little more challenging to get the second one
would also add no XP incentive for climbing/elevation so flat and fast get you more XP per hour, unless you do a climb portal at 50% elevation scale and get a bunch of 250 XP bonuses at the arches which is pretty random…
which highlights just how flawed a measure of progress it is.
What you do in your personal life is your business, but don’t drag us all in with you!
Any game has strategies to get XP faster, so I don’t think it’s completely flawed just because you can get more XP with a pace partner, or climb portal than by yourself on flat etc… Or if you get more by grinding caves in Ark, or by running dungeons in some other games etc.
note that Chris said it is a “flawed system of progress” which I will assume he meant progress of your personal fitness. This is where we float on the line of is Zwift a game or a fitness/training tool?
XP is a system to show progress though.
He’d have to confirm, but I read his statement as “given there are many ways to level up faster (climb portals, pace partners etc.) it’s a flawed system to show how much you’ve progressed compared to someone else on the platform” without making a specific requirement that it truly represent your physical fitness.
I don’t think Chris was saying the XP system had to be a measure of your fitness otherwise it’s flawed, but I could be wrong.
I’m year round Zwift due to total lumar fusion. I agree on the 10k minimum for weekly XP. If I recieved credit and approriate level for the extra XP I have banked Im not opposed to slowing the accelerated leveling up.
I don’t see the XP system as perfect, looking at my XP and my level does not make sense.
But my big concern is if this change goes live then the system will have different goal post for different people.
I provided a solution for that. O_o
it already does - different people get accelerated at different paces. The XP required to get me from 60 to 100 will be very different from someone starting today when they get to 60 to get to 100.
I meant that looking at XP you’d have no idea how much or little someone had used zwift - to some extent.
two people riding exactly the same time and at the same power could have dramatically different levels of XP if one likes hilly routes and the other just rides flat routes (ignoring pace partners/workouts etc). Zwift addressed this issue with drops accumulating quicker on climbs than flats and i think if they introduced XP now then something similar would be done.
Edit - i should point out i’m not bothered about XP either way so not trying to say anyone else should/shouldn’t feel differently
We provided suggestions.
OK, that’s what I thought you meant. So yeah, that’s the way it is in lots of games, but I don’t think that aspect means XP is fundamentally flawed.
In many games there are ways to spend an hour and get no XP, and ways to spend an hour and get a lot of XP. Someone that is motivated by XP would be more likely to spend their time doing the things the game incents them to do via the progression system and be at a higher level than someone who’s putting in a lot more physical effort failing VO2 max workouts and getting no XP For those failed blocks etc.
There was a discussion about this a while back with various proposals for how to do better with XP such as giving XP for amount of work done (total TSS, or total calories), or total time (literally just minutes pedaling). All of them have their pros/cons.
For Zwift the small changes in XP optimizations people can do using pace partners, climb portals, Alpe spins etc… are nothing compared to how much difference you’ll see in levels from people due to “when” people got their XP. There will be people who have twice as much XP as some folks who are at L100 given how much XP they’ve banked, and anyone who got a ton of XP in the last few months will have fast tracked themselves much more efficiently than splitting their one block workouts into intervals etc.
This is what I keep trying to stress to people. It’s been almost 10 years. People are way too easy on Zwift for how long Zwift has been at it. How many updates break something and they have to scramble to fix? You described it perfectly as it still feels like public beta.
Hey, how about more XP given when riding the big climbs like ADZ if you are doing it as a real ride with gear shifting instead of workout mode.
Could be fun!
Last I suggested that there was a storm, so since everyone else is doing similar why not bring it up again.