(EDIT: sorry for the bad link. It’s not an M1 build but it means you are running a version of the app that uses the Metal API)
Whoops, bad link it is
Same for me - I guess that means that they’ve transitioned M1 machines to using Metal (even though the applications are still Intel-based still using Rosetta). Still no rider shadows but I guess this is a step in the right direction.
Thank you!
I’m not sure it needs to be specifically for just ASI but the profiles could be tweaked for these machines.
There is now Mac Mini with M2 Pro powering it so that should be able to run it no troubles.
This is how it looks on my high spec Intel Mac:
I would expect an M2 to be able to manage okay.
Any ideas when we’ll get a better graphics profile? I’m seeing this on M1 Macbook Pro (guessing it’s just capped at 60fps?):
Don’t hold your breath, we’ve been waiting 2 years for proper Apple Silicon support. I have an open support ticket for this as well, and they’ve been completely non-transparent about progress.
In a recent update, they switched to Metal API for Mac, which may explain visual differences. Moving to Metal was a step in the right direction, but unfortunately it still isn’t setting an appropriate profile, which is why we don’t have shadows or 4K resolution. Honestly I don’t see them addressing this any time soon, given the propensity to continually break existing functionality and dealing with ever increasing technical debt.
Do you think things are artificially capped at 60fps currently, or is that just a limit of running the emulation?
It’s quite possible. I’ve noticed running on my Mac Mini M1 that it appears to cap at 30fps. On my M1 Max laptop, it seems to cap at 120fps. I’ve got an M2 Pro Mini on order, so I’ll see how that looks in terms of FPS once I get it. Unfortunately despite the capabilities of the M2 Pro, I still won’t have shadows or 4K
I’m on an M1 Pro, so I wonder if they just simply did 30FPS for M1, 60FPS for M1 Pro, 120FPS for M1Max and ??? for M2. Very annoying as there’s no differentiation with the GPU capabilities. It sounds like DC Rainmaker is investigating per his comment on his new article about the Scotland maps.
Oh interesting, I’ll checkout his article. We really do need people like Ray putting pressure on this type of stuff, otherwise it just doesn’t get attention from Zwift. I’ll respond to this thread in a week or so when I have the M2Pro machine setup.
On an Intel W3245 Mac Pro 7,1 with W6800X MPX module running ZwiftApp (not metal) I get 150+fps.
While on Intel X5690 Mac Pro 5,1 with RX6600XT running ZwiftAppMetal I get 60.0fps capped and it stays at that almost all the time everywhere.
The older machine is connected to a 55” TV at 60hz by HDMI cable.
The 7,1 has a LG ultra fine 5K screen with thunderbolt cable connection.
It seems like vsync for the folks above?
So actually it looks like with the new Metal version that recently came out, my M1 Max is also capped at 60fps… 30fps for the M1 Mac Mini. This is new behaviour, the previous (non Metal) version did not have noticeable hard caps like this.
I noticed that with my 2021 MBP (M1 Pro) the home screen used to show ~150fps and now shows 60fps with ZwiftAppMetal. Might be a sign of a cap since there’s nothing going on there.
Yep that’s exactly what I noticed with my M1 Max laptop as well. Home screen used to be ~150fps, now capped at 60
Reg M1 Air is capped at 60 for me
However, I do notice now that even on Makuri I have good frame rates.
Elsewhere they stay at 60fps solidly and don’t move.
I have an old computer so I’m quite pleased by that.