Ven-Top looks pretty nasty! With that average of 8% I wonder if it would not be tougher than my local climb, but I really appreciate the suggestion. I rode half of Col Du Platzerwasel a couple of days ago and was thinking that it was much tougher than the local climb I posted about here, but I have not ridden the local climb in a bit.
There is also the option of making a route of your local climb on RideWithGPS or other mapping program and re-riding it using your bike computer like a Wahoo or Garmin. I realize that’s not Zwift, though, but with some work, you could probably combine the two by having your Wahoo or Garmin control the gradient of your trainer.
Some people find indoor riding harder than outdoor. When I simulate an outdoor ride on my Wahoo, I often find it harder, probably because you don’t get the same cooling as you do when riding outdoors.
I discovered another certainty in life.
I rode Col de la Croix de Fer the other day at 100% and it took 2:21:58.
I won’t be riding that one again.
At least not in the Climb Portal.
That was from when I rode up that climb. Unfortunately at the top in climb portals you get nothing more than a bland loop. The real thing has some quite nice scenery to take your mind off how hard it is (especially is very high temperatures). It has a few fairly steep parts (not excessive), but once you’ve passed those it’s not so bad - just long.
For all the climb portals, imagine that they could have some AI generated scenery added to them based on real life. Other platforms can do it on a huge scale (the entire planet!) - it would make the portals less boring. Especially necessary for the really huge climbs like Col de la Bonette. If people require some colour shading on the virtual road to know what the gradient is, perhaps it can be an overlay they can turn on.
Try doing Col de la Bonette in Fulgaz, it is brutal and endless - just like the real thing.
You need a lot of strength to power up it and a comfortable saddle if you did Col de Vars immediately before it and have to ride up to Auron after it.
Anyhow, we are all getting off-topic from what is approximate to the topic authors local climb.
I have previously done this using PerfPro Studio and creating the elevation profile from Strava Routes, but you need to tweak it a bit. It’s never 100% to the real thing (I did this with Col de la Madeleine from Notre-Dame de Briançon).
BigRingVR is adds a couple of climbs per week to their platform. I tried it a couple of years ago when I was sorta on the outs with Zwift and really liked the platform. But I am getting older and bigger (and wiser!) and only do big climbs on occasion. I have done the Alpe (in Zwift) a few times but have only made it up 2/3 of VenTop. I have done the Radio Tower at 100% TD…overheated my H3 with the grind. Now on big climbs I lower the TD to 30-40% to get some gears.
So what I’m gathering here is that when you are provided the choice of 100%, 125%, etc., that the gradient is altered to match your choice, correct? I used 100% for my ride on Platzerwasel.
at 100% or all the way to the right, you are at the full real feel of the gradient so a 6% climb will feel like a real 6% climb.
At 50%, or right in the middle, that same 6% climb now feels like a 3% climb and at the same power will take longer to get to the top.
etc…