ZRS changes and DNF

Might have been answered/discussed, but whats the reasoning behind zrs not changing if you dont finish the race and are considered DNF. Most races I do, about half quit the race before finish line and their score dont get affected. Thanks

Which way should they move?
By not finishing have they come last and should get a deduction? Easy tanking.
Or should they have their score increase as a deterrent? Or is a higher score a reward?

Given the current state of the rest of ZRS, zero movement for a DNF is probably the right way to do it.

Higher score should be a reward, yes. And maybe, even if DNF-ers score dont get affected, the winners scores should get positive boost from beating them. Just right now it looks people give up easily when they get dropped.

That’s basically how zwiftracing.app handles it. As long as they’ve completed a certain percentage of the race distance.

It feels like a good way to do it, but maybe it works better in a vELO system than it would in OpenSkill.

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As far as anyone can tell someone doesn’t even have to start a race for people to get a boost from “beating” them - just register

But currently, the more people that signup for a race or even finish the race, the smaller the result score changes are eg. winning a race against one other person in your pen gives more points than winning against 100 racers…

Which makes sense for a shooting game where you might not encounter everyone equally, but makes absolutely no sense when you are constantly racing everyone in a cycling race on Zwift! :clown_face: