Tune Power-ups

Keep the aero exactly as it is.
Standardize the other PU’s to 30 seconds.

The burrito needs some work. If the intent is to enable the deployer to initiate a breakaway by making the deployer undraftable, then that’s what it should do: remove the deployer’s draft from the computation for all riders behind the deployer.

Killing the draft for all riders in a 2.5 meter radius of the deployer certainly does this, but it’s way overkill with disastrous side effects (definitely easier to implement, though).

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Thanks for involving the community for this one.

This would be a great change as it would get rid of the frustration of not getting a powerup while everyone around you does get one.

For the other ones

  • Truck, feather, steam roller and anvil - leave these as they are, only one that might be slightly longer is feather, but maybe go to 30 seconds max. With the duration of max 30sec it stays a challenge to use them at the right moment.
  • Ghost - this could really use a longer duration, although 45 seconds might be too long. 10 seconds now is just too short to really force a break.
  • Burrito - not sure if this can even be improved.

[quote=“Marjolein de Vliegher [HERD], post:42, topic:599058, username:Marjolein_de_Vlieghe”]
Burrito - not sure if this can even be improved.
[/quote]

Sure it can. By deleting it :rofl:
Actually I think it could be better if it didn’t affect people in front of you, but only behind.

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Then it definately needs some work! I can’t see how it would benefit anyone!

If you are going to attack off the front of a group, it makes it harder for someone to follow you. That’s about it.

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The burrito has been broken ever since it’s reintroduction.
Ban the burrito
Everything else feels kinda fine at the moment. Maybe extend the feather to 20 seconds (30 was very strong)

A thought I was having, which I have not seen mentioned is this: what if the nearby rider list would actually show which power up each rider around you is holding? This might add an element of strategy where a rider could try to ‘force’ other riders to use their power ups at a time other than when the rider would like to use it. This might not make sense, especially in a large group, but might be interesting in a small group.

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Keep as is:

  • Aero: 15 sec is huge advantage but OK if short as is
  • Truck: 30 sec is just enough
  • Steam Roller: 30 sec
  • Burrito: 10 sec - negative effect but short - OK to me

Decrease time:

  • Anvil: 30 sec down to 20 sec

Increase time:

  • Feather: 15 sec to 20 sec would be nice
  • Ghost: 10 seconds to 15 or 20 sec => this would allow for a silent breakaway. I successfully used it in a race with bunch finish last week for a 2nd place when I started a breakaway a little over 1 km before finish. Few people noticed because I had to use it at the very last moment. It would be cool to have 5-10 extra seconds but 30 sec would be too much.

Love getting rid of XP in races, so annoying to get nothing in a race.

  • Aero reduce to 10 seconds or even 5, currently too much of a deciding factor in races, if I get one early in a race I will just keep it. This should not be the case.

  • Feather increase to 30+ seconds. It’s normally used on steep gradient when going slow so 15 seconds doesn’t offer a comparable advantage in distance as Aero when going fast.

  • Burrito not sure really, it’s the only way combat to Aeros always winning races, make it 20 seconds and everyone can kill the sprints and each other???

  • Truck 60 seconds would be good as normally used when trying to recover and fear and being dropped.

  • Steam Roller Personally not had much experience of it so no opinion. Similar effect as Truck so similar length?

  • Ghost 45 seconds - needs to get a user far enough up the road the make the pack have to chase and not just catch due to churn (PD4 to fix😄 )

  • Anvil Revert to non smart - Smart has ruined it, the whole point of powerups is to understand their purpose and use tactically. I’ve dropped myself at the top of Petite KOM firing the previous anvil too soon.

Really pleased that you are looking at the disparity between aero and other powerups.

Probably an organiser thing but would like everyone to get the same so it’s about using them smartly and not about who got the aero and then won the race

Burrito nullifies DRAFT. It has no effect on the aero powerup which lowers your Cda
In fact an ideal 2-rider breakaway tactic is front rider aero, second rider burrito

True but most riders using Aero power up whilst sprinting are moving past riders, so benefiting from reduced Cda AND draft. Eliminating draft with the burrito will still hurt the Aero powerup and make it less effective.

It has no effect on the aero powerup, but yes it can hurt someone’s chances of winning a sprint if they’re trying to draft (whether they’re using an aero powerup or not).

okay we are splitting hairs - you know what I meant.

The burrito has no effect on the actual Aero power up, but it does make the riders using it less effective if they are moving past riders at the same time as sprinting with a lowered Cda. It would be like launching your sprint from the front with no draft.

I’m not invested in the Burrito PU, just interested in balancing the power of the Aero vs others. Aero should probably only be 5 seconds.

Perhaps you could nullify the aero powerup by having a Abdoujaparov powerup.

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thanks for all the input and suggestions!

Definitely the main controversy item is the Burrito. From my experience as a user and racing I never noticed any meaningful impact from the Burrito, either positively or negatively so it’s quite interesting to hear about the negative play that can occur with it.
I’ll try to look into it’s behaviour and see if it’s possible to change it to only affect riders drafting behind who’s using the Burrito.

In terms of all the others there are quite different opinions but I think so far the trend is the following:

Aero - maintain it
Feather - increase it to 30 seconds.
Truck - either maintain or increase to 40 - 45 seconds.
Steam Roller - maintain it (given it’s relatively limited usage points)
Ghost - Increase it to 15 seconds and prevent it from being used too close to the finish (I agree my initial suggestion of 45 seconds is probably a bit too much)
Anvil - maintain it. Reverting the recently introduced “smart” behaviour I don’t think it’s a good idea in the sense that will penalise too much the ones that use it to discard it instead of trashing it with the command bar. Not everyone has a keyboard and mouse within reach.

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Missed this thread somehow but that all looks like sensible suggestions. really like the idea of the ghost being longer but restrict usage near the end maybe 1-2k out.

and would be great to be able to customise power ups easier. I tend to never change them as an organiser as it all needs to be done via email.

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I notice Zwift is introducing

“use Power Ups that last twice as long as usual in certain locations”

for the upcoming Tour of Watopia. You might get some useful feedback from those events.

I remember this from last year, but the tour events aren’t races for me, so I never used them from a tactical perspective. Might be fun to make that an option for event organizers, flip a switch and all power ups double their duration.

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…or the Sharp Elbows badge (unlocked by say 500 laps of Crit City).

Agree with others that the Anvil and the Steamroller (when used correctly) are probably too powerful at the moment, the duration is not so much an issue there.