I’m a semi serious club rider from the UK who covers around 200km a week, I am 47 years old and have a good grasp of technology and have a lot of previous gaming history.
I downloaded Zwift after seeing it on The Cycle Show in the UK and thought wow that will cure my turbo training boredom.
I have been using Zwift for the last couple of nights and I have to say I am hooked. Initially I went out to smash the KOM, smash the sprint and smash the lap record, which with a lot of wattage, sweat and grunting I managed to do.
Last night I approached it the same way for the initial ride then had a rest and thought about how I really wanted to use Zwift.
- I need a training tool rather than an instant gratification video game
- I need something I can hook up to and ride with like minded individuals.
- I need to compliment my regular real world rides.
There are however elements of Zwift that detract from this and are pure arcade game. The boosts stand out in particular and are very arcade car racing in style so that begs the question are they really necessary in a VR training tool?
I learnt the subtleties of drafting last night which once mastered changed the whole experience. I drafted a rider for a lap then swapped places and dragged him round the island before peeling off to attack the sprint, great realism and very rewarding. I appreciate the ‘feel’ is limited to your trainer and I have a basic setup with a Cycleops Fluid2 trainer so I get no resistance feedback but if approached from a ‘real’ ride mentality it is spot on.
However I have to return to the boosts… these are really not necessary and confuses who you are actually aiming this at. Is it an arcade game or is it a serious training tool? Perhaps you should have the option to ride ‘Arcade’ or ‘Realistic’ to widen your target audience.
I see me using this as a winter training setup to compliment my few chances to actually get on the road in the wet and windy UK weather and I expect this will be the case for the majority of your users.
Arcade games have there place but how many gamers have a serious trainer, GPS system, cadence sensor and the actual space required to use Zwift?
I avoid saying ‘to play Zwift’ as I really do not see the development of the software as a gaming platform.
Hope that helps in your development and I can only say I am impressed so far at how well the software has been realised.