Streak and XP Leveling Adjustments [April 2024]

That’s not banked, what the banked was were the artificial adjustments when for instance I was taken from 832,000XP to 500,000XP and then have to level up from Level 50 to 60 in an accelerated manner.

What should have happened is just put the users immediately at level 60 and then when level 100 was available, put those users immediately at whatever level they would have already earned based on the original level up scheme before all the adjustments and meddling happened. That at least kept everyone on the same path.

All the meddling and tweaking just made things really messy and was the start of where we are now with lots of frustrated people annoyed with perceived inequalities.

Theoretically if we go on how many times the progress bar has looped for me, I’m at Level 102.8 at the moment but XP is 1,501,608. I wonder what that would put me at if the original level up curve of 0-50 was retained for 0-100 instead of all the adjustments. I slowed down my Zwift usage a bit to do more outdoor riding and just to get some motivation back.

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Thats the thing though. There should have never been any accelerated leveling and there never ever should be a huge jump. Accelerated is still using banked xp.

What should have happened is the moment you hit max level you do not gain any xp at all. When they increased the level cap to 100 every single person that was level 60 would be on the same playing field and the race to 100 starts at that moment.

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If you are riding, you must earn XP. To put caps on it because you are level 60 or other level limited is just creating another minefield and it’s not fair.

If you ride, you earn XP. If you are behind someone in the levels the only way you should be catching up is by riding more, not by artificial limits or caps to “level” everyone.

And just have a mathematical computed level up system that just keeps going to infinity.

All this proposing resets and caps on XP and all this other meddling just makes me more inclined to use Fulgaz.

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Zwift can be (and is) both. Note that we are in the “Zwift Game” section of the forums, and the streak changes were announced in the “Game Update 1.62” thread :wink:

Some people use Zwift for racing, some for training, and for some it’s a fitness game.

Not really. I mean, hitting the level cap and then not earning any more XP is the standard way most games I’ve ever played operate.

Hit level 60 in vanilla WoW and the next mob you kill gets you 0 XP. You had to wait until an expansion (e.g. 2 years) before you can start progressing again. At least in terms of level, you can still progress in terms of gear and achievements.

Is there a game other than Zwift that accumulates XP beyond the level cap? (That doesn’t have some sort of prestige mechanism etc.)

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I think accumulating them is fine (stopping it now would cause too much drama) but when new levels are introduced everyone progresses at the same rate would make more sense to me.

There is no reason to have a level cap in the first place, just have levels keep ticking over and increasing.

If someone gets to level 500 or 600 then good for them. If that had been the way from the start we wouldn’t be seeing these angry discussions from disgruntled users.

And then the effort can be better spent on more roads in Watopia, more HC climbs to complement the existing ones like Alpe du Zwift (Alpe du Sarenne huh…) or even expanding Innsbruck into a proper world of its own with a lot of the iconic climbs that dot around Innsbruck in real life, like Timmelsjoch, Kühtai Sattel, etc.

All things that will bring kudos rather than stirring angry mobs with pitchforks.

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Yeah, Zwift dug a hole they never needed to dig.

I guess this comes back to the “game being written by people who weren’t gamers” point that Lee’s suggested.

100% on the FFWD.

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Nope, I agree.

Again, this is a hole of Zwift’s own digging. They tied “getting a level” to “getting an item”. That in itself probably placed limitations on speed of adding new levels.

I presume the longer term plan wasn’t really thought about in those early days though. Zwift itself was novel, and they wouldn’t have known how popular it would become - or how quickly some people would chew through the levels.

What’s ridiculous though is that it has taken 8-9 years to get to where we are now, still watching them mess up dealing with it.

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Yeah, there is a lot of legacy stuff that is in game from when zwift was a fun little start up and had they started knowing it was growing to this they would never have been introduced or done in a different way from the start. But then these things had been around to long to change/get rid of so trying to work around them instead of starting from scratch creates a lot of issues.

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This is a genuinely idiotic decision by Zwift. Just leave 1-100 alone and add more levels rather than pull the rug out yet again and rendering the whole Levels/XP mechanic broken and irrelevant. Why is it always one step forward, three totally unnecessary steps backward with Zwift’s “development”?

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They stay at level 100
What they should have done is create level 101 -200 to make it fairer on everyone.

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Hi,
As previously been suggested… not to muddy the waters further why not leave the current 100 levels as-is.
In May, introduce level 101 onwards with a clear structure of how you progress through the new levels using lessons learned from previous feedback. Then STICK TO IT. If you have done your homework correctly there will be no need to tinker and confuse us any more than necessary. At my age I am easily confused.

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Hate this change! The people complaining about leveling being too fast are probably at or near 100 anyway so this does nothing for them. Maybe give users a choice to opt out of streak bonuses or banked xp bonus if they want to level slowly? What it sounds like is a bunch of superusers are upset that people will catch up to them. Now they are all at 100 and the rest of the users will be slowed down.

Personally, I’m leveling about once per week at level 70 which feels pretty good. I was looking at 30 weeks more to hit the cap.

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To repeat,

Leave the current 100 levels as is.

Remove the banked and accelerated stuff, it’s overly complex.
XP equals the same level for everyone.

Keep incrementing the level after 100, e.g. every 20.000 XP.

No more goodies for each level after 100, but maybe those drops in case anyone cares.

Occasionally a goody for a certain milestone can be added. Everyone that has already passed that level will automatically receive it.

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Simple solution. When the release comes in May…give everyone a 1 time choice. Current leveling up calculation or new leveling up calculation. Most people happy then.

No, no, no. This makes me think you’ve never played a video game in your life. Zwift put the cap at 60. That’s end game, you hit 60 no more XP. You continue riding because you enjoy riding. If not earning xp at max levels annoys you then take it up with Zwift to add more levels

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I agree with you on this. There shouldn’t have been a level cap. They designed the system that you gain continual XP so it should just go on forever.

As I posted above we are closing in on the 10th Anniversary of the beta release of Zwift. This type of flip-flopping on xp systems should not be happening at this stage. In reality their should have been 4 expansion packs released by now with well thought out and programmed updates. This fixing stuff on the fly isn’t working, they’ve proven they can’t make it work. How many updates break things? Pretty much every single one. 1.62 broke my steering. Did 1.62 have anything to do with steering? The main topic of this thread was people mad at the XP system but to me it’s more than that. I really feel that paying customers aren’t holding Zwift accountable for the crap-show that is Zwift. The stuff that is happening is newb developer stuff and this isn’t a new game. 10 years.

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I still despise the pack dynamics. A pacer bot should not surge ahead of the pack on downhills.

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Like others, I feel as though constantly moving the goalposts is unfair to your most loyal customers - those that have been on the platform since the early days. I’ve been on Zwift since 2016, and today I have 997,388 XP yet am only level 78 due to all the wacky level up systems that have occurred over the years. I’ve accrued more XP than some newer Zwifters that are already level 100. I’m just below the proposed 1,000,000 XP for level 100 in May, yet I’ll need to accrue a ton more XP to get there. With the current system, it feels like a pace that is allowing us long haul riders to level up properly to where we should already be. Leave it alone now that you’ve put it out there, and just add new levels with the harder system above 100. Of if you really have to move the goalposts for these lower levels, wait until September. With the northern hemisphere moving into outdoor riding season, this will give riders an incentive to stay on Zwift all summer and try to bank as much XP as they can instead of suspending their accounts.

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