I can only comment for full screen mode, because as per the replies here, windowed mode is having its own issues.
But the key one used to be to enable triple buffering. That allowed the frame rate to drop a little without dropping all the way to 50% refresh rate (so 30fps on most TVs), and without tearing since vsync was always used within Zwift as standard.
The difference now is that the standard vsync behaviour within Zwift seems to have changed and whilst triple buffering is still useful for some scenarios, itâs no longer imperative. However to prevent screen tearing you now need to actively enable vsync, and leaving it on âUse the 3D application settingâ is no longer good enough.
So for a TV or fixed refresh rate monitor in full screen mode, the two key things to change from default in the Nvidia control panel are vsync on, triple buffering on. Itâs also worth disabling threaded optimization; although itâs auto by default and in theory shouldnât kick in, when itâs specifically turned on the performance in Zwift is massively worse. So I like to ensure itâs turned off.
That seems to back up my initial thoughts that theyâve changed the default behaviour from standard vsync to adaptive vsync (different to true adaptive/Gsync/Freesync).
Adaptive vsync in windowed mode is no different for me. I believe DWM is still taking over and enforcing vsync. Basically windowed mode is wrecked right now, whether youâre on a TV/fixed refresh rate monitor (stuck at half refresh rate) or using Gsync (even lower frame rates).
And windowed mode performance generally is noticeably worse compared to full screen, which doesnât help. Not sure if thatâs a new update thing.
Updated summary:
Full screen mode with a TV or fixed refresh rate monitor works as before, but now requires vsync to be forced on (ideally with triple buffering enabled) to avoid newly observed tearing.
Full screen mode with Gsync/Freesync works as before with no changes necessary, woo!
Windowed mode with a TV or fixed refresh rate monitor is now subject to traditional vsync no matter what the Nvidia settings are. So any time your system canât maintain 60fps youâll be pegged at 30fps or 20fps - a divisible number of your displayâs native refresh rate. In group events or around a busy Pace Partner this is going to be a constant thing for virtually all PC users.
Windowed mode with Gsync/Freesync is even worse, meaning youâll be pegged at some random low number that I canât figure out the relevance of.
Basically, windowed mode is wrecked on this release.
+1 to this summary. This is consistent with my testing using a 1660 Ti and FreeSync monitor. Iâve given up on windowed mode. And as Greg mentioned, dropping into Pace Partner rides is a good way to test.
Since upgrading to a 240hz monitor I now have enough fps divisors to remove visible choppiness and maintain a decent frame rate most of the time.
The 60fps to 30fps drops on a 60hz display were making Zwift unenjoyable.
It only get 30 fps on my TV for a while now. In full screen mode
I used to get around 60 on my GTX 1660 Ti
changed the setting now. will be interesting!
Yes, me to⌠No G-sync in my Nvidia settings, triple buffering on, vsync on, full screen - FPS drops.
Win 10, GTX 1650, HDMI cable to TV, never had issues with Zwift and/or trainer, pairing, etc.
In that case all I can suggest is theyâve changed it again, within the minor patch that went out.
Since Zwift wonât say whatâs going on, Iâm literally just guessing based on messing about with spare PCs. On my last test build with a completely clean install of Windows 10, Nvidia driver (GTX 1650) and Zwift, the usual settings Iâve been using for ages (triple buffering enabled) were suddenly producing tearing in full screen mode. Forcing vsync on got rid of the tearing. But frame rates werenât fixed to 30fps, that only happened in windowed mode.
Worth noting that being pegged/capped at 30fps isnât the same thing as just being at 30fps due to being in a group event, busy area or following a Pace Partner. In those circumstances youâll never get the same frame rate as you will if youâre in the middle of nowhere with few others around. So itâs important to differentiate the two.
Installed Nvidia driver today, rebooted the PC, the same config (checked in Nvidia settings).
Zwiftalizer - 60 FPS (with one very short drop to 30) for 50 minutes. Seems to be OK now, no idea where the problem was (Windows, Nvidia, Zwift?).
Can you post the Zwiftalizer analysis? You still shouldnât have that drop right down to 30fps if triple buffering is enabled. It should only drop to where the circumstances dictate (say 48fps). Thatâs why it was always a useful setting. Unless you passed a Pace Partner and were just down at 30fps anyway.
I should mention - have no gaming monitor, so set max 60 FPS in Nvidia settings - and today I also changed Energy mode to Max instead of Optimum (translated from German - I hope you know which setting it is - see picture).
The drop is at the start of the event (race; starting at 12:32) - that is what I always had and thatâs why I do not take part in really big events - mostly lost connection to my devices for some seconds - 1 min; always reconnected automatically, but the groups were⌠you know what happens when you stay at the start.
Edit - no idea if this is important - did not monitor the GPU this time, but it is mostly working hard when zwifting - temperatures 72-77 °C.
With vsync on you donât need to set a maximum frame rate, vsync caps to your displayâs refresh rate anyway (in your case 60fps). Maximum performance mode makes no difference in Zwift, nor does changing the OpenGL rendering GPU to your GTX 1650 unless you have two graphics cards installed. You should enable triple buffering to help prevent your frame rate being pegged at 30fps should you ever go below it. That still happens sometimes with vsync on.
Literally the only things to change from default (when using full screen mode) are Threaded Optimization OFF, Vertical sync ON, Triple Buffering ON. Otherwise, those results are exactly what Iâd expect to see at the start of an event.