When is steering coming to the Tacx bike? Or the companion app? Or to arrows on a keyboard? Should be trivial.
Under 5sec.
With such a short time I can probably find a sample of anything.
Front doing 1000w and rider in the peleton doing 0w.
Or front doing 5w and rider doing 500w.
IRL we have surges same as in Zwift. If IRL you need to average x to stay in the draft then I would like to experience the same feeling in Zwift.
Zwift is not simulating IRL they make training fun and feel like cycling.
I’m with Daniel.
I vote realism.
Use real world cda’s.
At least enable a “Pro” physics mode for racing. That would be a great first step. I still think we should have a “Breakaway” powerup. Each rider would get say 5mins of total time per race. This would simulate riding in the drops or a bent arm aero position. Riders could use it tactical, like we do in real life. All at once, in bursts, in defense, whatever. That would allow the low cda temporarily, while turning regular Zwift cda’s back to something more realistic. It’s not gamification. It’s part of how all road racers ride. It’s missing from Zwift. I believe it would help make racing more tactical, even with the current physics.
Any chance you could get this breakaway powerup into development? @DavidP
Bike racing IRL is more tactical, for many reasons. If Zwift simulated reality better, the racing would be more dynamic.
That doesn’t mean it needs to be a pure reality simulator. Folks could still have their dinosaurs, if that’s what they enjoy.
I would just prefer real world cycling physics. We have the data. Why not make that a target?
In regards to records, I personally couldn’t care less. Why would anybody truly care about a make believe time over a make believe course? I get that it’s a motivation for some, but long historical data… that seems a little extreme. Just set new times under the new more accurate physics. It’s not the end of the universe. In fairness, I imagine some would revolt. However, they’d adjust eventually.
Look up any segment, they’re filled with ridiculous times. They could all do with a reset.
Hit the big red button
This thread would be a bit easier to follow if either:
A) People removed square brackets from their usernames; or
B) People quoting people with square brackets in their.usernames fixed their quotes.
Thank you and carry on
In the way you mentioned, no. I don’t have the bandwidth for that any time soon.
If it’s of any consolation, the Burrito is going to be “fixed” very soon to work as a real breakaway power-up, but it won’t last 5 minutes
At least enable a “Pro ” physics mode for racing.
I do hope to get to work on that…
Didn’t get a prize for it though.
The problem is no collision and no server side positioning. Unfortunately the idea lives to that no collision can only exist with steering. That is nonsense.
Let server determine positioning based on a ‘simple’ minimization process that takes into account speed/watts of surrounding riders and optimal pack positioning. Moving up and down is based on what intention you signal with your speed/watts and moves you as efficient as possible within the pack. It is not dissimilar to what is attempted (hacked) now but currently one can ride through other riders which despite the hacks currently applied still creates forward momentum for the entire pack which leads to unreasonable speeds.
It also, as Daniel effectively mentions, reduces the game to a simple sit and sprint. Whether its pd3 or pd4. He mentions lead out trains… In Zwift you can sprint yo victory from position 100 within the last 400meters. No tactics required. Which is a detriment to the game. The aforementioned server side positioning which prevents collisions would solve it. Correct definition of pack shape would then also make corners potentially a source of tactics and pack shape would be automatically long so even without corner braking you want to be in front. Anyway, these things can’t be hacked on client side.
Unfortunately the idea lives to that no collision can only exist with steering.
Let’s assume we do have collision detection and some kind of consequences derived from that.
If your only input to the game is power, how would you feel if you get penalised for colliding into someone where you have no control over it because your position is automatically determined?
I think it would be quite a frustrating experience
Definitely. It’s frustrating enough to lose places because the game puts you on the outside of a bend.
I have an idea for a visual auto-braking feedback system. The new highlighting feature for one’s avatar could be utilized. If a rider is about to be auto-braked due to a cyclist in front, the avatar could blink subtly as a warning. When auto-braking occurs, the avatar will glow more intensely. If the rider wishes to move up, the cyclist in front will have a reduced glow intensity until the criteria for overtaking are met. This should be implemented in a discreet manner to avoid being intrusive.
IMHO, I think the flashing power number was useful when PD4 was first introduced. It provided some visual feedback for auto-braking, albeit after the fact enabling riders to modify their riding style, if necessary.
Now that it’s been disabled for PP rides, I don’t even miss it (I really thought I would) and, personally, don’t see a need for it anymore.
I guess this more useful for racing than in group or free rides. When in a race, you want to minimize the use the brakes.
It should be possible to it turn on and off.
I see where you’re coming from.
But, half the fun of racing is being more skillful than other riders (not just faster, fitter etc) and being able to read the situation and take advantage of it without needing visual clues and prompts etc. I guess IRL, you have the squeel of brake pads to give you a clue .
In steady-state situations (even during races) I’m not sure how much auto-braking is occurring in general? Before the flashing lights were extinguished, I rarely saw them during my PP rides, though I haven’t raced in a while.
I guess like most things in Zwift, it’s very subjective and a personal preference etc. I hate too many distractions when I’m riding so feel no need for things like Sauce etc. For me, this would just fit into that category; I’m sure others will disagree and I have no problem with that.
There must be some braking going on when moving up, otherwise we would not be slowed down before reaching the front.
If you have been stuck behind a rider in a high speed/draft situation, you know what I mean.
I think visual clues are important to give the feedback we otherwise would have gotten physically IRL. We can’t feel the wind, you can’t know when you use the brakes since you don’t control them, etc.
Only when you show Zwift that you intend to slow down, if you keep the power up to keep moving forward you will hit the clean air.
Sure. Often times, you don’t want to go straight to the front, but position somewhere in the pack.
Yes that is when you tap the brakes IRL and on Zwift.
You got it. That is not my point.
My point is to give some visual clues so we can know when the braking happens.
Isn’t that what the red numbers do?
They only blink if the braking is hard, like when you are hitting the back or front of the pack.
I’m suggesting that we get a hint upfront of a potential auto-braking.