Yeah I feel the same way. This whole feedback thing looks more like getting a confirmation that they did the right thing than anything else. The attitude is very much: “We think this is the best solution, don’t you as well?”. And if we point out the issues such as auto braking, choppy riding in the pack, etc. we get the “But it’s better than PD3” response.
I am sorry to break this to you guys, this is not better than PD3, it is DIFFERENT than PD3. The movement through the pack is still choppy in a different way. Yes, the pack speed is slower, which gives the advantage to wkg riders in ALL courses, not just hilly ones.
This weekend, in Tiny Race series, people who has the highest wkg for 1-5 min won the races. It was the flattest race series ever created. These people would have no business contesting a race that’s 7km pan flat with their abysmal sprints. But thanks to PD4, they could solo the last 2km to victory with their massive wkg.
In my opinion, PD4 largely benefits wkg riders in ANY terrain, leaving no advantage for heavier sprinters, even on downhill sections since supertuck is being removed. There was some sort of balance about who has advantage on what course before. That balance is shifted massively favoring wkg riders with PD4.
I can’t suggest any solutions for the problems I notice with PD4, because I don’t know all the details on how it works and interacts with other features of the game (Draft cones, power ups, pack size, etc.). I understand that to control the speed of the pack, the relative speed of riders should be taken into account, as opposed to each riders speed being calculated in isolation. It looks like that relative speed calculation is done a bit too much, which I think is the reason zwift had to rely on double draft to curb the choppiness of riding in the pack.
Do what you wish with this feedback, but just be aware that some of us are not entirely convinced that this is much better than PD3.
That being said, I appreciate the level of communication that @DavidP has maintained and the countless hours the development team must have spent on this. Thanks for giving us a voice.